animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Worcester, Worcestershire, UK Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Peterborough, Cambridgeshire, UK Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
Gloucester, Gloucestershire, UK Hybrid/Remote Options
Couch Heroes
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯
animation systems and partial-body blending. Familiarity with Unreal Motion Matching or similar locomotion systems. At least 2 years of rigging experience in a major DCC tool (e.g., Maya, Blender). Working knowledge of C++ or Python for building animation tools or runtime systems. Nice-to-Haves Experience with Git and Perforce for source control. Exposure to Niagara VFX systems More ❯