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Senior / Principal Real Time Graphics Programmer - shaders, materials

3D mathematics, vector maths, knowledge of transforms, texture spaces, etc. - Shading technique development in GLSL / HLSL... - Creating new material shaders, turning inspiration into algorithms... - OpenGL 3+ and/or DirectX 10+ - Diagnostics and profiling using PIX, GPA, VTune, AQTime etc... Keywords: real-time graphics, shaders, materials, C++, C#, algorithms, pipeline, rendering.
North East -
ECM Selection
Salary: to £65k plus generous relocation
Posted: 3 days ago