1 to 25 of 141 Game Development Jobs

2D Game Artist

Hiring Organisation
1X2 Network
Location
Brighton, England, United Kingdom
Network, the multi-award winning iGaming supplier, is looking for a game artist reporting directly to the Production Manager, this is an opportunity to join a highly creative, rapidly expanding independent software company. About 1X2 Network 1X2 Network has pioneered iGaming development for over 2 decades … encompasses a number of game development studio subsidiaries. We supply a broad array of over 750 games to Casino operators worldwide. Across its studios, 1X2 produces a variety of games; including slots, table games, virtual sports and non-traditional gaming experiences. Our team at 1X2 develops ...

Senior Product Manager - Old School RuneScape

Hiring Organisation
Jagex
Location
Cambridge, England, United Kingdom
School RuneScape. You will become a subject matter expert and help provide the team with strategic direction using your knowledge of the game and wider industry. You will have proven experience managing complex challenges, and reporting progress to the senior leadership. Key roles/responsibilities: Contribute to the long … implementation plans match expectations. Uncover and understand customer needs, translating them into product requirements. Understand how product changes might impact key metrics and the game's players. Define success criteria for testing and product acceptance, monitoring and communicating progress toward key business goals, both internally within the team ...

Software Engineer, Java (Mid/Senior)

Hiring Organisation
Rockstar Games
Location
Dundee, Scotland, United Kingdom
Software Engineer who is skilled at hands on development. This is a full-time, permanent and in-office position based in Rockstar’s unique game development studio in the heart of Dundee, Scotland. What We Do The Rockstar Games Information Systems team create and maintain production software … tools that are used by all game development disciplines to support the creation of all Rockstar Games projects. The tools we build range from task management software, defect trackers with games console integration, distributed video recording systems, reporting and analytics applications. Responsibilities Design and implement solutions ...

Director of AI

Hiring Organisation
Fortis Games
Location
United Kingdom
Fortis Games we aspire to make great games that bring people together while redefining how game companies work. We believe in building a sense of belonging through our games, their communities, and how we operate and treat each other. Through our game communities, we will create powerful connections … together our diverse skills, experiences and backgrounds impact the games we make. We are an early but mighty organization with a leadership team of game industry veterans. There are many opportunities for you to have a big impact on the products we'll be making as well ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Sheffield, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Nottingham, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Liverpool, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Midlands, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Bradford, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Glasgow, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Leeds, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Birmingham, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
London, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Aberdeen, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Manchester, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Swindon, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Coventry, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Belfast, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Maidstone, Kent, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Bedford, Bedfordshire, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Bournemouth, Dorset, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Basildon, Essex, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Basingstoke, Hampshire, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Chester, Cheshire, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...

Game Developer - Contract

Hiring Organisation
Twine
Location
Chelmsford, Essex, UK
Employment Type
Full-time
This project involves developing a compact, atmospheric horror game designed for a self-service booth experience. The game will run on a Windows PC connected to a TV, with players standing and interacting via just three buttons: forward, turn left, and turn right. The session is intended … environmental sounds. A unique mechanic will monitor player microphone input, penalizing excessive noise with tunable sensitivity. At the end of each session, the game should fade to black and display a message before returning to the intro screen or exiting, depending on stability. This initial project may lead ...