technical issues related to art production Requirements Bachelor's degree in Computer Science, Gaming, Animation, or a related field Familiarity with packages such as Maya, 3DS Max, or Blender Basic knowledge of scripting languages like Python, C#, or MaxScript Passion for game development and willingness to learn and grow more »
Effects/Premiere - modelling, concept art/textures Experience of working professionally in a relevant creative industry/as an entrepreneur Experience with AutodeskMaya/Blender - animating, skinning, rigging, texturing, 3D modelling Experience with Unity/Unreal Engine - animation-to-engine pipelines Drawing and art skills Key Tasks more »
Oxford, England, United Kingdom Hybrid / WFH Options
Rebellion
environments, objectives, atmospheres, story, and style of the project Apply best practices, production pipelines and workflows Requirements Strong knowledge & experience with: 3D Studio Max Maya Blender Zbrush or Mudbox Photoshop or other 2D packages Houdini After Effects Easily able to translate concept and reference artwork into real-time particle more »
London, England, United Kingdom Hybrid / WFH Options
DiverseJobsMatter
of internal and external asset creation. Requirements: Strong core art skills. Proficient in Adobe CC (Photoshop, Illustrator and After Effects). Proficient in AutodeskMaya and Z-Brush. Basic understanding of design systems and design software such as Figma/Sketch. Experience working with Unity or similar game engine. more »
3D game development software is a plus. Even a basic understanding of game engines like Unity or Unreal Engine and 3D modelling software like Maya or Blender can be helpful. more »
best practices within it C# scripting within Unity is essential – Python within 3D applications is a bonus Fluent in a range of software, including Maya and Substance Knowledge of Z-Brush, Houdini or Blender not essential but would be a bonus Ability to produce realistic assets, including environments, props. more »
Oxford, England, United Kingdom Hybrid / WFH Options
Rebellion
focus high and act as a great example to your team regulars and juniors Requirements Extensive professional experience and knowledge of: 3D Studio Max Maya Blender Another VFX tool (Unreal/Unity/Proprietary) Photoshop Simulation software (EmberGen, Houdini, Cinema 4d, etc.) After Effects Great written and verbal communication more »
Redmond, Washington, United States Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Bellevue, Washington, United States Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Seattle, Washington, United States Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Technical Animator in the games industry Bachelor's degree in Computer Science, Animation, or a related field Expert knowledge of animation software such as Maya, MotionBuilder, and/or 3DS Max Strong understanding of game engines, including Unity and Unreal Engine Proficiency in scripting languages such as Python or more »
integrate new technologies and approaches into the existing pipeline. Maintain and enhance code, including direct programming in languages such as VEX (Houdini) and MEL (Maya). Requirements: More than 10 years of experience in tool development or production engineering within 3D simulation, visual effects, animation, or a related field. more »
excellent portfolio with recent examples of Environment Art Strong understanding of shape, form and composition. Excellent Proficiency with 3D industry standard tools such as Maya, 3DSMax, Blender Excellent proficiency with surfacing tools such as Photoshop and Substance Painter Proven abilities in producing optimized 3D assets for games Desirable Experience more »
creativity and technical proficiency Strong understanding of VFX principles, including timing, motion, and visual aesthetics Proficiency with industry-standard content authoring tools such as Maya, 3ds Max, Houdini, or equivalent Experience working with game engines such as Unreal Engine or Unity, with a focus on VFX implementation and optimisation more »
An outstanding portfolio showcasing recent examples of exceptional Environment Art Strong understanding of shape, form, and composition Proficiency in 3D industry-standard tools like Maya, 3DSMax, Blender Proficiency in surfacing tools such as Photoshop and Substance Painter Proven ability in producing optimized 3D assets for games Desirable Experience with more »