Remote 3D Graphics Jobs

8 of 8 Remote 3D Graphics Jobs

Senior Software Engineer | Computer Vision | C++ | Python | 3D | OpenGL | Hybrid, London

United Kingdom
Hybrid/Remote Options
Enigma
Senior Software Engineer | Computer Vision | C++ | Python | 3D | OpenGL | Hybrid, London Senior Software Engineer — 3D Asset Processing & Rendering We’re looking for a senior software engineer to own the 3D asset processing and rendering infrastructure in our desktop material-capture application for Windows. You’ll work across the full product: 3D asset processing pipelines, OpenGL rendering … libraries, integration with third-party 3D tools, backend database connectivity, and Windows releases. This role is ideal for a C++ and Python expert passionate about 3D graphics, real-time rendering, and VFX/game workflows, and who wants to help build a next-generation system connecting advanced AI to 3D asset creation. You should have a … product mindset and balance building robust, performant systems with pragmatic delivery. Mission Own the 3D rendering and asset-processing systems that power our material-estimation technology and help ship our desktop material-capture tool for high-end photogrammetry workflows. You will: Build and scale our Windows-based desktop material-capture application as a core member of the engineering team More ❯
Posted:

Computer Vision Engineer

City of London, London, United Kingdom
Hybrid/Remote Options
microTECH Global LTD
Job Title: 3D Computer Vision Engineer Location: London, UK (Hybrid Working) Type: Permanent Key Responsibilities: Lead development of machine learning systems for digital human avatar generation using inverse rendering and Unity-based visualization. Design and implement mesh and texture warping algorithms (energy-based methods, Thin Plate Splines). Develop inverse rasterization systems and facial feature extraction algorithms using PyTorch. … for facial blend shapes using optimization (Active Set solver, Libigl) and Functional Maps. Design Unity and Unreal Engine plugins for real-time physics, rendering, and visualization. Develop modules for 3D reconstruction, mesh processing, and camera calibration using C++ and Python. Implement reinforcement learning systems for animation synthesis and optimization-based cloth simulation. Build OpenGL/Compute shaders and GPU … kernels for performance-critical 3D applications. Requirements: Degree in Computer Science, Engineering, Mathematics, or related field, or equivalent experience in 3D graphics or ML systems. Strong in C Python, 3D graphics pipelines, inverse rendering, and geometry processing. Experience with GPU programming (OpenGL, CUDA, Vulkan), PyTorch/TensorFlow, and real-time engines (Unity/Unreal). More ❯
Posted:

Computer Vision Engineer

London Area, United Kingdom
Hybrid/Remote Options
microTECH Global LTD
Job Title: 3D Computer Vision Engineer Location: London, UK (Hybrid Working) Type: Permanent Key Responsibilities: Lead development of machine learning systems for digital human avatar generation using inverse rendering and Unity-based visualization. Design and implement mesh and texture warping algorithms (energy-based methods, Thin Plate Splines). Develop inverse rasterization systems and facial feature extraction algorithms using PyTorch. … for facial blend shapes using optimization (Active Set solver, Libigl) and Functional Maps. Design Unity and Unreal Engine plugins for real-time physics, rendering, and visualization. Develop modules for 3D reconstruction, mesh processing, and camera calibration using C++ and Python. Implement reinforcement learning systems for animation synthesis and optimization-based cloth simulation. Build OpenGL/Compute shaders and GPU … kernels for performance-critical 3D applications. Requirements: Degree in Computer Science, Engineering, Mathematics, or related field, or equivalent experience in 3D graphics or ML systems. Strong in C Python, 3D graphics pipelines, inverse rendering, and geometry processing. Experience with GPU programming (OpenGL, CUDA, Vulkan), PyTorch/TensorFlow, and real-time engines (Unity/Unreal). More ❯
Posted:

Scene Generation Engineer

Stevenage, Hertfordshire, South East, United Kingdom
Hybrid/Remote Options
MBDA
real world and how an EO Sensor perceives it. You will need Skills in Windows and Linux native software (C/C++), dynamic languages like python, GPU-acceleration and 3D graphics (Open GL, GLSL, CUDA, Vulkan), A strong software background including software architecture design, concurrency, synchronisation, and database design An appreciation of or the desire to learn the More ❯
Employment Type: Permanent, Work From Home
Posted:

Scene Generation Engineer

Bristol, Avon, South West, United Kingdom
Hybrid/Remote Options
MBDA
real world and how an EO Sensor perceives it. You will need Skills in Windows and Linux native software (C/C++), dynamic languages like python, GPU-acceleration and 3D graphics (Open GL, GLSL, CUDA, Vulkan), A strong software background including software architecture design, concurrency, synchronisation, and database design An appreciation of or the desire to learn the More ❯
Employment Type: Permanent, Work From Home
Salary: £45,000
Posted:

Senior GPU Architect (Graphics Processors R&D for AI)

United Kingdom
Hybrid/Remote Options
IC Resources
Working for a leading semiconductor R&D department, I am recruiting for a high-level GPU Architect, to work on the latest R&D developments in Graphics Hardware Processors. There is also opportunity for leadership within this exciting R&D team for GPU Hardware. A key-selling point is this is a highly innovative and exciting opportunity to work … with leading experts in GPU R&D to define cutting-edge Graphics products in the industry. This is a multi-functional role, where you will also contribute to the future strategy of next-generation IP. Salary details Salary will be based upon years and relevance of experience - circa £100k and/or above for highly-skilled architects Location & additional … considered for qualified applicants who are motivated to relocate permanently to the UK Key/"Must-Have" skills Significant knowledge and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of More ❯
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Senior Backend Engineer

London Area, United Kingdom
Hybrid/Remote Options
M-XR
Our vision From blockbuster films and AAA games to immersive experiences, the demand for photo-real 3D content has never been higher - but creating photorealistic assets is slow, expensive, and manual with no current scalable solution available. At M-XR, our mission is to democratise the creation of high-quality 3D assets and empower brands, studios, and creators … to build infinite photo-real 3D experiences. Our proprietary technology Marso allows anyone to capture real-world objects into production-ready photorealistic digital twins with unmatched material (PBR) accuracy - enabling the first real-world PBR capture pipeline that can operate anywhere. Marso is trusted by the most demanding studios in film and gaming. We see the future of 3D as AI-assisted, and we’re building the tech to make that happen. We are creating the world’s highest quality and most comprehensive 3D-PBR data-set and training the next generation of AI models to assist artist workflows. About the role ✨ We are looking for a Senior Backend Engineer to join the team and be the More ❯
Posted:

Senior Backend Engineer

City of London, London, United Kingdom
Hybrid/Remote Options
M-XR
Our vision From blockbuster films and AAA games to immersive experiences, the demand for photo-real 3D content has never been higher - but creating photorealistic assets is slow, expensive, and manual with no current scalable solution available. At M-XR, our mission is to democratise the creation of high-quality 3D assets and empower brands, studios, and creators … to build infinite photo-real 3D experiences. Our proprietary technology Marso allows anyone to capture real-world objects into production-ready photorealistic digital twins with unmatched material (PBR) accuracy - enabling the first real-world PBR capture pipeline that can operate anywhere. Marso is trusted by the most demanding studios in film and gaming. We see the future of 3D as AI-assisted, and we’re building the tech to make that happen. We are creating the world’s highest quality and most comprehensive 3D-PBR data-set and training the next generation of AI models to assist artist workflows. About the role ✨ We are looking for a Senior Backend Engineer to join the team and be the More ❯
Posted:
3D Graphics
Work from Home
25th Percentile
£37,500
Median
£42,500
75th Percentile
£63,750