Maya Jobs with Work from Home (WFH) Options

10 Maya Jobs with Hybrid or WFH Options

Licensing Artist

London, England, United Kingdom
Hybrid / WFH Options
DiverseJobsMatter
of internal and external asset creation. Requirements: Strong core art skills. Proficient in Adobe CC (Photoshop, Illustrator and After Effects). Proficient in Autodesk Maya and Z-Brush. Basic understanding of design systems and design software such as Figma/Sketch. Experience working with Unity or similar game engine. more »
Posted:

VFX Artist - Strategic Shooter

Oxford, England, United Kingdom
Hybrid / WFH Options
Rebellion
environments, objectives, atmospheres, story, and style of the project Apply best practices, production pipelines and workflows Requirements Strong knowledge & experience with: 3D Studio Max Maya Blender Zbrush or Mudbox Photoshop or other 2D packages Houdini After Effects Easily able to translate concept and reference artwork into real-time particle more »
Posted:

Senior VFX Artist - Multiple Projects

Oxford, England, United Kingdom
Hybrid / WFH Options
Rebellion
focus high and act as a great example to your team regulars and juniors Requirements Extensive professional experience and knowledge of: 3D Studio Max Maya Blender Another VFX tool (Unreal/Unity/Proprietary) Photoshop Simulation software (EmberGen, Houdini, Cinema 4d, etc.) After Effects Great written and verbal communication more »
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Technical Artist

Redmond, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Bellevue, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Seattle, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Senior Tools Developer (Technical Director, Production Engineering)

Greater London, England, United Kingdom
Hybrid / WFH Options
CATCHES
integrate new technologies and approaches into the existing pipeline. Maintain and enhance code, including direct programming in languages such as VEX (Houdini) and MEL (Maya). Requirements: More than 10 years of experience in tool development or production engineering within 3D simulation, visual effects, animation, or a related field. more »
Posted:

Environment Artist for a leading Gaming Studio

Birmingham, England, United Kingdom
Hybrid / WFH Options
Experis UK
Environment Artist | Unreal Engine | UE4 | Maya | Zbrush | Photoshop Do you dream of creating epic graphic art? Do you want to join one of the most exciting and award winning gaming studios? My client are looking for a talented Environment Artist with several years’ experience. Reporting to the Lead Environment … etc. • Experience in world or level building in one or more current generation engines/modelling tools (UE4/5, Unity, CryEngine, 3DS Max, Maya etc.). • Competent in relevant art creation software – Maya, Z brush, Photoshop, Substance Painter and Designer. • Portfolio demonstrating relevant artistic skills, art styles. … perfect role for you then please apply with your most up to date CV and Portfolio for immediate review Environment Artist | Unreal Engine | UE4 | Maya | Zbrush | Photoshop more »
Posted:

Character Artist for a leading Gaming Studio

Birmingham, England, United Kingdom
Hybrid / WFH Options
Experis UK
Character Artist | Maya | Zbrush | Photoshop Do you dream of creating epic graphic art? Do you want to join one of the most exciting and award winning gaming studios? My client are looking for a talented and experienced artist to help create characters for current and future games. Reporting to … Full understanding of character creation process – Modelling/Sculpting/Texturing/Material setup/Editor integration · Experience using industry-standard content-creation software (Maya, Zbrush, Photoshop, Substance Painter etc.) · Good organisational and communication skills. · Strong eye for quality. · Excellent artistic ability. · Technical skills a plus. · Experience in giving … sounds like the perfect role for you then please apply with your most up to date CV and Portfolio for immediate review Character Artist | Maya | Zbrush | Photoshop more »
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3D Graphic Designer

London Area, United Kingdom
Hybrid / WFH Options
Digital Waffle
expertise to create high-quality assets including environments, characters, props, and interactive elements. Develop realistic and engaging visuals using industry-standard 3D software (e.g., Maya, 3Ds Max, Cinema 4D). Collaborate with the technical team to optimise 3D assets for real-time rendering and interactive experiences. Contribute to the … design or exhibition industry. Exceptional portfolio showcasing a strong understanding of 3D design principles, lighting, and texturing. Proficiency in industry-standard 3D design software (Maya, 3Ds Max, Cinema 4D preferred). Experience with real-time rendering engines (e.g., Unreal Engine, Unity) a plus. Strong understanding of design principles for more »
Posted:
Maya
Work from Home
10th Percentile
£35,000
25th Percentile
£38,625
Median
£44,000
75th Percentile
£46,000