Permanent Maya Jobs

1 to 25 of 146 Permanent Maya Jobs

Graduate Technical Artist

royal leamington spa, midlands, United Kingdom
Lighthouse Games
technical issues related to art production Requirements Bachelor's degree in Computer Science, Gaming, Animation, or a related field Familiarity with packages such as Maya, 3DS Max, or Blender Basic knowledge of scripting languages like Python, C#, or MaxScript Passion for game development and willingness to learn and grow more »
Posted:

Games Design Teacher

East London, London, United Kingdom
New Dawn Education Ltd
Premiere modelling, concept art/textures (Desirable) Experience of working professionally in a relevant creative industry/as an entrepreneur (Desirable) Experience with Autodesk Maya/Blender - animating, skinning, rigging, texturing, 3D modelling (Desirable) Experience with Unity/Unreal Engine - animation-to-engine pipelines? Drawing and art skill (Desirable more »
Employment Type: Permanent
Salary: £35,000
Posted:

Graphics Software Engineer / OpenGL / WebGL

London Area, United Kingdom
European Recruitment
AR, VR. Good knowledge of C++. Experience with image processing. Experience and understanding of 3D model formats and software packages such as 3DS Max, Maya, Blender, etc. If interested in this role please apply here or send your email direct to je@eu-recruit.com By applying to this role more »
Posted:

Graphics Software Engineer / OpenGL / WebGL

london, south east england, United Kingdom
European Recruitment
AR, VR. Good knowledge of C++. Experience with image processing. Experience and understanding of 3D model formats and software packages such as 3DS Max, Maya, Blender, etc. If interested in this role please apply here or send your email direct to je@eu-recruit.com By applying to this role more »
Posted:

Technical Art Director

London, England, United Kingdom
Wilder World
game development, including at least 2 years in a leadership role Expert knowledge in 3D modeling, texturing, shading, lighting, and rigging Experience with Zbrush, Maya, Unreal Engine, Blender, Cinema 4D, Substance painter Understanding of Web3 Experience in the game development process, including working knowledge of game engines such as more »
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Technical Art Director

london, south east england, United Kingdom
Wilder World
game development, including at least 2 years in a leadership role Expert knowledge in 3D modeling, texturing, shading, lighting, and rigging Experience with Zbrush, Maya, Unreal Engine, Blender, Cinema 4D, Substance painter Understanding of Web3 Experience in the game development process, including working knowledge of game engines such as more »
Posted:

Games Design Tutor

East London, London, United Kingdom
Morgan Hunt UK Limited
Effects/Premiere - modelling, concept art/textures Experience of working professionally in a relevant creative industry/as an entrepreneur Experience with Autodesk Maya/Blender - animating, skinning, rigging, texturing, 3D modelling Experience with Unity/Unreal Engine - animation-to-engine pipelines Drawing and art skills Key Tasks more »
Employment Type: Permanent, Part Time
Posted:

VFX Artist - Strategic Shooter

oxford district, south east england, United Kingdom
Hybrid / WFH Options
Rebellion
environments, objectives, atmospheres, story, and style of the project Apply best practices, production pipelines and workflows Requirements Strong knowledge & experience with: 3D Studio Max Maya Blender Zbrush or Mudbox Photoshop or other 2D packages Houdini After Effects Easily able to translate concept and reference artwork into real-time particle more »
Posted:

Senior VFX Artist - Multiple Projects

oxford district, south east england, United Kingdom
Hybrid / WFH Options
Rebellion
focus high and act as a great example to your team regulars and juniors Requirements Extensive professional experience and knowledge of: 3D Studio Max Maya Blender Another VFX tool (Unreal/Unity/Proprietary) Photoshop Simulation software (EmberGen, Houdini, Cinema 4d, etc.) After Effects Great written and verbal communication more »
Posted:

Technical Artist

Tacoma, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Renton, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Redmond, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Bellevue, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Graduate Games Design Tutor

London, United Kingdom
Hybrid / WFH Options
Ernest Gordon Recruitment
Unreal Engine, and Unity (or similar) for Game Design Keywords: Games Design Tutor, Games Design, Tutor, Game Development, Blender, Photoshop, Unreal Engine, Unity, Autodesk Maya, After Effects, Premiere, Visual Scripting, London Reference: BBBH13609 We are an equal opportunities employer and welcome applications from all suitable candidates. The salary advertised more »
Employment Type: Permanent, Work From Home
Salary: £30,000
Posted:

Senior Technical Animator

royal leamington spa, midlands, United Kingdom
Lighthouse Games
Technical Animator in the games industry Bachelor's degree in Computer Science, Animation, or a related field Expert knowledge of animation software such as Maya, MotionBuilder, and/or 3DS Max Strong understanding of game engines, including Unity and Unreal Engine Proficiency in scripting languages such as Python or more »
Posted:

Senior Tools Developer (Technical Director, Production Engineering)

United Kingdom
Hybrid / WFH Options
CATCHES
integrate new technologies and approaches into the existing pipeline. Maintain and enhance code, including direct programming in languages such as VEX (Houdini) and MEL (Maya). Requirements: More than 10 years of experience in tool development or production engineering within 3D simulation, visual effects, animation, or a related field. more »
Posted:

Lead Artist (permanent, in-studio, south-coast, UK)

portsmouth, hampshire, south east england, United Kingdom
Freejam
lighting, atmospherics, post-processes, PBR materials An understanding of building shaders with node graphs such as Unity Shader Graph The software we use are Maya, Photoshop, Substance, Illustrator, XD, Speedtree, ZBrush - any other tools that can help you produce higher quality art or be more productive are always welcome more »
Posted:

Senior 3D Motion Designer

London Area, United Kingdom
Alexander Steele Recruitment
with focus on photorealism. Excellent communicator. Team player who can work independently or lead a team as required. Strong knowledge of 3DS Max/Maya or C4D, Corona/VRay/Redshift, After Effects, Photoshop. Understanding of film language and shot selection. Knowledge of SideFX Houdini. Knowledge of Tyflow more »
Posted:

Technical Artist

United Kingdom
Hybrid / WFH Options
InGame Recruitment Ltd
with profiling and optimisation and establishing platform standards. Drive to improve quality across products. Experience with Python. Practical knowledge of 3D packages such as Maya, 3DsMax, and Zbrush. RESPONSIBILITIES: Develop, implement and maintain efficient workflows, tools and pipelines for the art team. Develop tools to assist asset optimisation and more »
Posted:

Technical Animator

united kingdom
Wilder World
and gameplay programmers to ensure assets are properly implemented in engine Requirements Experience with AAA MMO games Rigging portfolio/showreel Strong knowledge of Maya, Blender and Unreal 5 Expertise in vehicle rigging, animation systems, integration for Unreal, and ability to adapt to custom engines and tools Ability to more »
Posted:

Principal Technical Animator

royal leamington spa, midlands, United Kingdom
Lighthouse Games
the games industry Bachelor's or Master's degree in Computer Science, Animation, or any related field Expert knowledge of animation software such as Maya, MotionBuilder, and/or 3DS Max Strong understanding of game engines, including Unity and Unreal Engine Proficiency in scripting languages such as Python or more »
Posted:

Lighting/VFX Artist (Remote - Europe)

London, England, United Kingdom
Hybrid / WFH Options
Wilder World
the AAA game industry Experience providing VFX with a minimum of two shipped AAA 3D game titles Proficient in creating high-quality VFX using Maya, Houdini, or other equivalent tools Experience with Unreal Engine Able to balance quality vs technical constraints for efficient development of high quality product Understanding more »
Posted:

Lighting/VFX Artist (Remote - Europe)

london, south east england, United Kingdom
Hybrid / WFH Options
Wilder World
the AAA game industry Experience providing VFX with a minimum of two shipped AAA 3D game titles Proficient in creating high-quality VFX using Maya, Houdini, or other equivalent tools Experience with Unreal Engine Able to balance quality vs technical constraints for efficient development of high quality product Understanding more »
Posted:

Senior Environment Artist (Remote - Europe)

United Kingdom
Hybrid / WFH Options
Wilder World
optimization for PC/Console Games Deep knowledge of blueprints, level editors, level design, Physical Based Rendering and lighting Experience with 3D modeling softwares ( Maya, Blender) and Adobe Substance Suite Benefits Join the Cyber Renaissance and be a key part of a transformative movement Combine your passion with the more »
Posted:

Technical Artist

United Kingdom
Studio Vision
with the art and programming teams to build pipelines and tools to AAA standard for simulation game development. Hiring requirements Unreal Engine (commercial experience) Maya Houdini Python (knowledge of) Sounds interesting? Click apply or contact George Allen directly for a confidential discussion. more »
Posted:
Maya
10th Percentile
£31,900
25th Percentile
£39,750
Median
£44,000
75th Percentile
£81,875
90th Percentile
£107,500