Permanent Maya Jobs

1 to 25 of 25 Permanent Maya Jobs

Technical Artist

Bellevue, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Tacoma, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Renton, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Redmond, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Seattle, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Games Design Tutor

East London, London, United Kingdom
Morgan Hunt UK Limited
Effects/Premiere - modelling, concept art/textures Experience of working professionally in a relevant creative industry/as an entrepreneur Experience with Autodesk Maya/Blender - animating, skinning, rigging, texturing, 3D modelling Experience with Unity/Unreal Engine - animation-to-engine pipelines Drawing and art skills Key Tasks more »
Employment Type: Permanent, Part Time
Posted:

Games Design Teacher

East London, London, United Kingdom
New Dawn Education Ltd
Premiere modelling, concept art/textures (Desirable) Experience of working professionally in a relevant creative industry/as an entrepreneur (Desirable) Experience with Autodesk Maya/Blender - animating, skinning, rigging, texturing, 3D modelling (Desirable) Experience with Unity/Unreal Engine - animation-to-engine pipelines? Drawing and art skill (Desirable more »
Employment Type: Permanent
Salary: £35,000
Posted:

Graduate Technical Artist

Royal Leamington Spa, England, United Kingdom
Lighthouse Games
technical issues related to art production Requirements Bachelor's degree in Computer Science, Gaming, Animation, or a related field Familiarity with packages such as Maya, 3DS Max, or Blender Basic knowledge of scripting languages like Python, C#, or MaxScript Passion for game development and willingness to learn and grow more »
Posted:

Senior Technical Animator

Royal Leamington Spa, England, United Kingdom
Lighthouse Games
Technical Animator in the games industry Bachelor's degree in Computer Science, Animation, or a related field Expert knowledge of animation software such as Maya, MotionBuilder, and/or 3DS Max Strong understanding of game engines, including Unity and Unreal Engine Proficiency in scripting languages such as Python or more »
Posted:

Principal Technical Animator

Royal Leamington Spa, England, United Kingdom
Lighthouse Games
the games industry Bachelor's or Master's degree in Computer Science, Animation, or any related field Expert knowledge of animation software such as Maya, MotionBuilder, and/or 3DS Max Strong understanding of game engines, including Unity and Unreal Engine Proficiency in scripting languages such as Python or more »
Posted:

Lead Character Artist

United Kingdom
Hybrid / WFH Options
InGame Recruitment Ltd
character modelling and texturing/surfacing skills. Versatility and the ability to adapt to different requirements and styles. Proficient in software such as ZBrush, Maya, Substance Painter, and Adobe Photoshop and game engines such as Unreal Engine. Excellent understanding of anatomy, form, and proportion, with the ability to create more »
Posted:

Principal Vehicle Artist

Royal Leamington Spa, England, United Kingdom
Lighthouse Games
and artistic requirements Requirements Extensive experience in vehicle modelling and texturing Strong portfolio demonstrating exceptional skills in vehicle art Proficiency in 3D modelling software (Maya, 3ds Max, etc.) Thorough understanding of Physically Based Rendering (PBR) techniques Excellent communication and leadership abilities Track record of successfully leading a team Desirable more »
Posted:

Game Artist

United Kingdom
Level Up
tasks to ensure deliverables are completed on time, within budget, and with production constraints ⏱️ Essential Skills and Experience: Experience using DCC software such as Maya, ZBrush, Marvelous Designer, etc. 💻 Understanding of the human form/anatomy and a strong sense of 3D space 🧍‍♂️ Independently responsible for the complete model more »
Posted:

Game Development Teacher

Manchester Area, United Kingdom
Hybrid / WFH Options
The Manchester College
covering topics such as game design principles. Instructing students in the use of industry-standard game development software such as Unity, Unreal Engine, Autodesk Maya, and Adobe Creative Suite. Provide individualised support and feedback to students to enhance their learning experience. Develop and update curriculum materials to align with more »
Posted:

Senior Lighting Artist

Royal Leamington Spa, England, United Kingdom
Lighthouse Games
Lighting Artist in the games industry Strong understanding of lighting principles, color theory, and composition Proficiency with lighting tools and software (e.g. Unreal Engine, Maya) Experience with post-processing effects and techniques Ability to work collaboratively with other artists and give/receive feedback Excellent communication skills and attention more »
Posted:

Lighting & Compositing Artist (Animation)

Brixton, England, United Kingdom
Hybrid / WFH Options
Jellyfish Pictures
for: A strong understanding of Lighting and screen composition, in a storytelling environment. 2-3 years as a Lighting Artist. Full production knowledge of Maya, Redshift, and Nuke. Practical working knowledge of Passes, AOVs and render management. Nice-to-have: Experience in pipeline scripting and creating tools for the more »
Posted:

Lead Artist (permanent, in-studio, south-coast, UK)

Portsmouth, England, United Kingdom
Freejam
lighting, atmospherics, post-processes, PBR materials An understanding of building shaders with node graphs such as Unity Shader Graph The software we use are Maya, Photoshop, Substance, Illustrator, XD, Speedtree, ZBrush - any other tools that can help you produce higher quality art or be more productive are always welcome more »
Posted:

Animation Director - Multiple Projects

Oxford, England, United Kingdom
Hybrid / WFH Options
Rebellion
for the animation team. Work to maintain morale and create an atmosphere of creativity and enthusiasm Requirements Expert knowledge of Motion Capture, Motion builder, Maya, 3DS Max and Character Studio Easily able to animate realistic human motion Expert knowledge of rigging and skinning Able to produce high quality animation more »
Posted:

Senior Tools Developer (Technical Director, Production Engineering)

United Kingdom
Hybrid / WFH Options
CATCHES
integrate new technologies and approaches into the existing pipeline. Maintain and enhance code, including direct programming in languages such as VEX (Houdini) and MEL (Maya). Requirements: More than 10 years of experience in tool development or production engineering within 3D simulation, visual effects, animation, or a related field. more »
Posted:

Technical Artist

United Kingdom
Studio Vision
with the art and programming teams to build pipelines and tools to AAA standard for simulation game development. Hiring requirements Unreal Engine (commercial experience) Maya Houdini Python (knowledge of) Sounds interesting? Click apply or contact George Allen directly for a confidential discussion. more »
Posted:

Senior 3D Motion Designer

London Area, United Kingdom
Alexander Steele Recruitment
with focus on photorealism. Excellent communicator. Team player who can work independently or lead a team as required. Strong knowledge of 3DS Max/Maya or C4D, Corona/VRay/Redshift, After Effects, Photoshop. Understanding of film language and shot selection. Knowledge of SideFX Houdini. Knowledge of Tyflow more »
Posted:

Technical Artist

United Kingdom
Hybrid / WFH Options
InGame Recruitment Ltd
with profiling and optimisation and establishing platform standards. Drive to improve quality across products. Experience with Python. Practical knowledge of 3D packages such as Maya, 3DsMax, and Zbrush. RESPONSIBILITIES: Develop, implement and maintain efficient workflows, tools and pipelines for the art team. Develop tools to assist asset optimisation and more »
Posted:

Senior Tech Artist (Video Games) – Fully remote or Hybrid onsite (UK, Northeast) – Salary up to £60k

United Kingdom
Hybrid / WFH Options
Amiqus - Games Recruitment Specialists
e.g. Python, C#), especially for DCC applications • Solid understanding of current and next-gen art pipelines and techniques in game development • Excellent knowledge in Maya and Substance Designer and Painter • Familiarity with visual FX, lighting, materials, and post effects • Experience with HLSL shader creation and PBR material workflow • Extensive more »
Posted:

Senior 3D Marketing Artist for Microsoft Gaming Studio

United Kingdom
Hybrid / WFH Options
Experis UK
Senior 3D Artist | Unreal Engine 4| UE5 | Maya | Photoshop Do you dream of creating epic graphic art? Want to join one of the best gaming studios around? They are looking for a Senior Marketing 3D Artist to support their in-house Brand and Licensing team. The role would suit … essential – portfolio must demonstrate this. Knowledge of UE4 Blueprint system. Strong character posing and scene composition skills are essential. Proficiency in 3D software, e.g. Maya, Max. Experience of using Photoshop. A strong artistic eye for detail, colour, value, tone, silhouette and lighting. If you're interested please apply with … your most up to date CV and Portfolio for immediate review Senior 3D Artist | Unreal Engine 4| UE5 | Maya | Photoshop more »
Posted:

Graduate Games Design Tutor

London, United Kingdom
Hybrid / WFH Options
Ernest Gordon Recruitment
Unreal Engine, and Unity (or similar) for Game Design Keywords: Games Design Tutor, Games Design, Tutor, Game Development, Blender, Photoshop, Unreal Engine, Unity, Autodesk Maya, After Effects, Premiere, Visual Scripting, London Reference: BBBH13609 We are an equal opportunities employer and welcome applications from all suitable candidates. The salary advertised more »
Employment Type: Permanent, Work From Home
Salary: £30,000
Posted:
Maya
10th Percentile
£31,900
25th Percentile
£39,750
Median
£44,000
75th Percentile
£81,875
90th Percentile
£107,500