Permanent Unity (Game Engine) Jobs

51 to 55 of 55 Permanent Unity (Game Engine) Jobs

Technical Artist

Redmond, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
efficacy of our content pipelines and workflows. The primary role is to develop tools, scripts, and plugins to facilitate art asset integration into the Unity engine. In addition, this role will regularly work to enhance workflows with animation controllers, character rigging, shaders, UI systems and perform regular performance optimization. … UI artists to support and improve workflows, pipelines and processes. Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and … and technologies. What you'll bring Five (5) to seven (7) years of relevant professional experience or a demonstrated equivalent level of expertise. Professional Unity experience with a thorough understanding of the engine's framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Tacoma, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
efficacy of our content pipelines and workflows. The primary role is to develop tools, scripts, and plugins to facilitate art asset integration into the Unity engine. In addition, this role will regularly work to enhance workflows with animation controllers, character rigging, shaders, UI systems and perform regular performance optimization. … UI artists to support and improve workflows, pipelines and processes. Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and … and technologies. What you'll bring Five (5) to seven (7) years of relevant professional experience or a demonstrated equivalent level of expertise. Professional Unity experience with a thorough understanding of the engine's framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Renton, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
efficacy of our content pipelines and workflows. The primary role is to develop tools, scripts, and plugins to facilitate art asset integration into the Unity engine. In addition, this role will regularly work to enhance workflows with animation controllers, character rigging, shaders, UI systems and perform regular performance optimization. … UI artists to support and improve workflows, pipelines and processes. Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and … and technologies. What you'll bring Five (5) to seven (7) years of relevant professional experience or a demonstrated equivalent level of expertise. Professional Unity experience with a thorough understanding of the engine's framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Bellevue, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
efficacy of our content pipelines and workflows. The primary role is to develop tools, scripts, and plugins to facilitate art asset integration into the Unity engine. In addition, this role will regularly work to enhance workflows with animation controllers, character rigging, shaders, UI systems and perform regular performance optimization. … UI artists to support and improve workflows, pipelines and processes. Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and … and technologies. What you'll bring Five (5) to seven (7) years of relevant professional experience or a demonstrated equivalent level of expertise. Professional Unity experience with a thorough understanding of the engine's framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Lead Artist (permanent, in-studio, south-coast, UK)

Portsmouth, England, United Kingdom
Freejam
Freejam (https://freejamgames.com/), developers of the online multiplayer game Robocraft (http://robocraftgame.com), is now looking for a Lead Artist to join our growing … team to build the long-awaited sequel Robocraft 2 (https://www.robocraft2.com/). Robocraft 2 is developed using cutting-edge technologies, including Unity DOTS and Havok Physics. This is a full-time, permanent, in-studio role based in Portsmouth, UK. Applicants should be eligible to work in … artists Proven experience with hard-surface modelling and texturing to AAA standards Experience with environment art, landscape, foliage, and prop asset creation Experience with Unity HDRP lighting, atmospherics, post-processes, PBR materials An understanding of building shaders with node graphs such as Unity Shader Graph The software we more »
Posted:
Unity (Game Engine)
10th Percentile
£27,500
25th Percentile
£30,125
Median
£48,750
75th Percentile
£52,500
90th Percentile
£65,000