London, England, United Kingdom Hybrid / WFH Options
Sonos, Inc
and frameworks (e.g., ASIO, Core Audio, VST, JUCE, OpenAL). Demonstrated understanding of distributed systems and network protocols Experience with optimizing DSP algorithms for specific hardware architectures (e.g., ARM, SIMD instructions). Knowledge of low-latency audio systems. Experience with scripting languages (e.g., Python) for prototyping, tooling, and ML. Why Join Us? Collaborative culture. Challenging and impactful projects. Opportunity to More ❯
Greater London, England, United Kingdom Hybrid / WFH Options
Hunter Bond
real-time systems. Familiarity with network programming and protocols (e.g., TCP/IP, UDP) is a plus. Proficiency in Linux/Unix environments. Knowledge of hardware optimization techniques (e.g., SIMD, GPU computing) is a plus. If you are a C++ Software Engineer and satisfy the above requirements, please apply to have your CV considered or email rdelaney@hunterbond.com for more More ❯
Slough, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
real-time systems. Familiarity with network programming and protocols (e.g., TCP/IP, UDP) is a plus. Proficiency in Linux/Unix environments. Knowledge of hardware optimization techniques (e.g., SIMD, GPU computing) is a plus. Responsibilities: Design, develop, and maintain high-performance C++ trading applications. Optimize code for maximum speed and efficiency, minimizing latency. Implement and enhance trading algorithms in More ❯
London, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
real-time systems. Familiarity with network programming and protocols (e.g., TCP/IP, UDP) is a plus. Proficiency in Linux/Unix environments. Knowledge of hardware optimization techniques (e.g., SIMD, GPU computing) is a plus. Responsibilities: Design, develop, and maintain high-performance C++ trading applications. Optimize code for maximum speed and efficiency, minimizing latency. Implement and enhance trading algorithms in More ❯
rendering pipelines (Vulkan, Metal, and/or D3D12) Experience in GPU shader programming (GLSL, HLSL, and/or MSL) Experience working with vector instructions sets (AVX, SSE, NEON, WebAssembly SIMD) Proven ability to come up to speed and contribute quickly to a complex code base. Self-directed with prior experience owning and delivering features. Passionate about game engines, game engine More ❯