some of the following: 3D Studio Max Maya Word document creation Blender Another VFX tool (Unreal/Unity/Proprietary) Photoshop Simulation software (EmberGen, Houdini, Cinema 4d, etc.) After Effects Confluence document editing Have an expert understanding of hardware limitations, minimising any need for optimisation work later in a more »
to write robust and maintainable code Ability to work with software version control systems Experience working with:Unreal + Blueprints and/or C++,Houdini, VR/AR more »
functional teams to integrate new technologies and approaches into the existing pipeline. Maintain and enhance code, including direct programming in languages such as VEX (Houdini) and MEL (Maya). Requirements: More than 10 years of experience in tool development or production engineering within 3D simulation, visual effects, animation, or more »