Remote Houdini Jobs

1 to 6 of 6 Houdini Jobs with Remote Work Options

Senior Tools Developer (Technical Director, Production Engineering)

United Kingdom
Hybrid / WFH Options
CATCHES
functional teams to integrate new technologies and approaches into the existing pipeline. Maintain and enhance code, including direct programming in languages such as VEX (Houdini) and MEL (Maya). Requirements: More than 10 years of experience in tool development or production engineering within 3D simulation, visual effects, animation, or more »
Posted:

Senior VFX Artist - Multiple Projects

oxford district, south east england, United Kingdom
Hybrid / WFH Options
Rebellion
Requirements Extensive professional experience and knowledge of: 3D Studio Max Maya Blender Another VFX tool (Unreal/Unity/Proprietary) Photoshop Simulation software (EmberGen, Houdini, Cinema 4d, etc.) After Effects Great written and verbal communication is a must Be fully versed in the craft of creating real time VFX more »
Posted:

Lighting/VFX Artist (Remote - Europe)

London, England, United Kingdom
Hybrid / WFH Options
Wilder World
AAA game industry Experience providing VFX with a minimum of two shipped AAA 3D game titles Proficient in creating high-quality VFX using Maya, Houdini, or other equivalent tools Experience with Unreal Engine Able to balance quality vs technical constraints for efficient development of high quality product Understanding of more »
Posted:

Lighting/VFX Artist (Remote - Europe)

london, south east england, United Kingdom
Hybrid / WFH Options
Wilder World
AAA game industry Experience providing VFX with a minimum of two shipped AAA 3D game titles Proficient in creating high-quality VFX using Maya, Houdini, or other equivalent tools Experience with Unreal Engine Able to balance quality vs technical constraints for efficient development of high quality product Understanding of more »
Posted:

VFX Artist - Strategic Shooter

oxford district, south east england, United Kingdom
Hybrid / WFH Options
Rebellion
best practices, production pipelines and workflows Requirements Strong knowledge & experience with: 3D Studio Max Maya Blender Zbrush or Mudbox Photoshop or other 2D packages Houdini After Effects Easily able to translate concept and reference artwork into real-time particle effects Extensive knowledge and understanding of production pipelines and the more »
Posted:

Technical Artist

United Kingdom
Hybrid / WFH Options
InGame Recruitment Ltd
career as a 3D Artist and transitioned to a technical artist. REQUIREMENTS: Technical proficiency in Unreal Engine, including materials and Blueprints. Knowledge working with Houdini or other procedural generation technologies. Excellent understanding of Physically Based Rendering (PBR) art pipelines. Practical skills with profiling and optimisation and establishing platform standards. more »
Posted:
Houdini
25th Percentile
£32,500
Median
£52,500
75th Percentile
£56,250