Permanent Maya Jobs

1 to 25 of 52 Permanent Maya Jobs

Technical Artist (Mobile Game)

England, United Kingdom
Fashion League | Finfin Play
years of work experience in a similar role, specifically in mobile game development. Proficiency in industry-standard art software such as Adobe Creative Suite, Maya, 3D Studio Max, ZBrush, Blender or similar tools. A solid understanding of art integration with the Unity Game engine is required. Knowledge of scripting more »
Posted:

Graduate Technical Artist

Royal Leamington Spa, England, United Kingdom
Lighthouse Games
technical issues related to art production Requirements Bachelor's degree in Computer Science, Gaming, Animation, or a related field Familiarity with packages such as Maya, 3DS Max, or Blender Basic knowledge of scripting languages like Python, C#, or MaxScript Passion for game development and willingness to learn and grow more »
Posted:

Graphics Software Engineer / OpenGL / WebGL

London Area, United Kingdom
European Recruitment
AR, VR. Good knowledge of C++. Experience with image processing. Experience and understanding of 3D model formats and software packages such as 3DS Max, Maya, Blender, etc. If interested in this role please apply here or send your email direct to je@eu-recruit.com By applying to this role more »
Posted:

VFX Artist - Strategic Shooter

Oxford, England, United Kingdom
Hybrid / WFH Options
Rebellion
environments, objectives, atmospheres, story, and style of the project Apply best practices, production pipelines and workflows Requirements Strong knowledge & experience with: 3D Studio Max Maya Blender Zbrush or Mudbox Photoshop or other 2D packages Houdini After Effects Easily able to translate concept and reference artwork into real-time particle more »
Posted:

Games Design Tutor

East London, London, United Kingdom
Morgan Hunt UK Limited
Effects/Premiere - modelling, concept art/textures Experience of working professionally in a relevant creative industry/as an entrepreneur Experience with Autodesk Maya/Blender - animating, skinning, rigging, texturing, 3D modelling Experience with Unity/Unreal Engine - animation-to-engine pipelines Drawing and art skills Key Tasks more »
Employment Type: Permanent, Part Time
Posted:

Licensing Artist

London, England, United Kingdom
Hybrid / WFH Options
DiverseJobsMatter
of internal and external asset creation. Requirements: Strong core art skills. Proficient in Adobe CC (Photoshop, Illustrator and After Effects). Proficient in Autodesk Maya and Z-Brush. Basic understanding of design systems and design software such as Figma/Sketch. Experience working with Unity or similar game engine. more »
Posted:

UX/UI Game Designer - Apple Vision Pro

London Area, United Kingdom
WongDoody
3D game development software is a plus. Even a basic understanding of game engines like Unity or Unreal Engine and 3D modelling software like Maya or Blender can be helpful. more »
Posted:

Senior Technical Artist

London Area, United Kingdom
DiverseJobsMatter
best practices within it C# scripting within Unity is essential – Python within 3D applications is a bonus Fluent in a range of software, including Maya and Substance Knowledge of Z-Brush, Houdini or Blender not essential but would be a bonus Ability to produce realistic assets, including environments, props. more »
Posted:

Senior VFX Artist - Multiple Projects

Oxford, England, United Kingdom
Hybrid / WFH Options
Rebellion
focus high and act as a great example to your team regulars and juniors Requirements Extensive professional experience and knowledge of: 3D Studio Max Maya Blender Another VFX tool (Unreal/Unity/Proprietary) Photoshop Simulation software (EmberGen, Houdini, Cinema 4d, etc.) After Effects Great written and verbal communication more »
Posted:

Graphics Software Developer

Hyattsville, Maryland, United States
Leidos
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Graphics Software Developer

Rockville, Maryland, United States
Leidos
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Graphics Software Developer

Arlington, Virginia, United States
Leidos
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Graphics Software Developer

Gaithersburg, Maryland, United States
Leidos
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Graphics Software Developer

Bethesda, Maryland, United States
Leidos
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Graphics Software Developer

Washington, Washington DC, United States
Leidos
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Graphics Software Developer

Silver Spring, Maryland, United States
Leidos
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Graphics Software Developer

Chevy Chase, Maryland, United States
Leidos
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Graphics Software Developer

Glen Echo, Maryland, United States
Leidos
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Graphics Software Developer

Takoma Park, Maryland, United States
Leidos
Unreal Engine 4 Experience with OpenSceneGraph Knowledge of graphics hardware and GPU internals Experience with developing for Virtual Reality headsets Exposure to 3DS Max, Maya, Photoshop, or similar modeling tools Experience with high performance computing Original Posting Date: 2024-03-28 While subject to change based on business needs more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Seattle, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Bellevue, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Redmond, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Senior Technical Animator

Royal Leamington Spa, England, United Kingdom
Lighthouse Games
Technical Animator in the games industry Bachelor's degree in Computer Science, Animation, or a related field Expert knowledge of animation software such as Maya, MotionBuilder, and/or 3DS Max Strong understanding of game engines, including Unity and Unreal Engine Proficiency in scripting languages such as Python or more »
Posted:

Senior Environment Artist

Royal Leamington Spa, England, United Kingdom
Lighthouse Games
excellent portfolio with recent examples of Environment Art Strong understanding of shape, form and composition. Excellent Proficiency with 3D industry standard tools such as Maya, 3DSMax, Blender Excellent proficiency with surfacing tools such as Photoshop and Substance Painter Proven abilities in producing optimized 3D assets for games Desirable Experience more »
Posted:

Senior VFX Artist

Royal Leamington Spa, England, United Kingdom
Lighthouse Games
creativity and technical proficiency Strong understanding of VFX principles, including timing, motion, and visual aesthetics Proficiency with industry-standard content authoring tools such as Maya, 3ds Max, Houdini, or equivalent Experience working with game engines such as Unreal Engine or Unity, with a focus on VFX implementation and optimisation more »
Posted:
Maya
10th Percentile
£33,600
25th Percentile
£42,000
Median
£52,500
75th Percentile
£107,500