Remote Maya Jobs

13 Maya Jobs with Remote Work Options

Licensing Artist

London, England, United Kingdom
Hybrid / WFH Options
DiverseJobsMatter
of internal and external asset creation. Requirements: Strong core art skills. Proficient in Adobe CC (Photoshop, Illustrator and After Effects). Proficient in Autodesk Maya and Z-Brush. Basic understanding of design systems and design software such as Figma/Sketch. Experience working with Unity or similar game engine. more »
Posted:

VFX Artist - Strategic Shooter

Oxford, England, United Kingdom
Hybrid / WFH Options
Rebellion
environments, objectives, atmospheres, story, and style of the project Apply best practices, production pipelines and workflows Requirements Strong knowledge & experience with: 3D Studio Max Maya Blender Zbrush or Mudbox Photoshop or other 2D packages Houdini After Effects Easily able to translate concept and reference artwork into real-time particle more »
Posted:

Senior VFX Artist - Multiple Projects

Oxford, England, United Kingdom
Hybrid / WFH Options
Rebellion
focus high and act as a great example to your team regulars and juniors Requirements Extensive professional experience and knowledge of: 3D Studio Max Maya Blender Another VFX tool (Unreal/Unity/Proprietary) Photoshop Simulation software (EmberGen, Houdini, Cinema 4d, etc.) After Effects Great written and verbal communication more »
Posted:

Technical Artist

Tacoma, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Renton, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Seattle, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Redmond, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Bellevue, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Senior Tools Developer (Technical Director, Production Engineering)

United Kingdom
Hybrid / WFH Options
CATCHES
integrate new technologies and approaches into the existing pipeline. Maintain and enhance code, including direct programming in languages such as VEX (Houdini) and MEL (Maya). Requirements: More than 10 years of experience in tool development or production engineering within 3D simulation, visual effects, animation, or a related field. more »
Posted:

Animation Director - Multiple Projects

Oxford, England, United Kingdom
Hybrid / WFH Options
Rebellion
for the animation team. Work to maintain morale and create an atmosphere of creativity and enthusiasm Requirements Expert knowledge of Motion Capture, Motion builder, Maya, 3DS Max and Character Studio Easily able to animate realistic human motion Expert knowledge of rigging and skinning Able to produce high quality animation more »
Posted:

Environment Artist for a leading Gaming Studio

Birmingham, England, United Kingdom
Hybrid / WFH Options
Experis UK
Environment Artist | Unreal Engine | UE4 | Maya | Zbrush | Photoshop Do you dream of creating epic graphic art? Do you want to join one of the most exciting and award winning gaming studios? My client are looking for a talented Environment Artist with several years’ experience. Reporting to the Lead Environment … etc. • Experience in world or level building in one or more current generation engines/modelling tools (UE4/5, Unity, CryEngine, 3DS Max, Maya etc.). • Competent in relevant art creation software – Maya, Z brush, Photoshop, Substance Painter and Designer. • Portfolio demonstrating relevant artistic skills, art styles. … perfect role for you then please apply with your most up to date CV and Portfolio for immediate review Environment Artist | Unreal Engine | UE4 | Maya | Zbrush | Photoshop more »
Posted:

Character Artist for a leading Gaming Studio

Birmingham, England, United Kingdom
Hybrid / WFH Options
Experis UK
Character Artist | Maya | Zbrush | Photoshop Do you dream of creating epic graphic art? Do you want to join one of the most exciting and award winning gaming studios? My client are looking for a talented and experienced artist to help create characters for current and future games. Reporting to … Full understanding of character creation process – Modelling/Sculpting/Texturing/Material setup/Editor integration · Experience using industry-standard content-creation software (Maya, Zbrush, Photoshop, Substance Painter etc.) · Good organisational and communication skills. · Strong eye for quality. · Excellent artistic ability. · Technical skills a plus. · Experience in giving … sounds like the perfect role for you then please apply with your most up to date CV and Portfolio for immediate review Character Artist | Maya | Zbrush | Photoshop more »
Posted:

3D Graphic Designer

Warwick, England, United Kingdom
Hybrid / WFH Options
Digital Waffle
expertise to create high-quality assets including environments, characters, props, and interactive elements. Develop realistic and engaging visuals using industry-standard 3D software (e.g., Maya, 3Ds Max, Cinema 4D). Collaborate with the technical team to optimise 3D assets for real-time rendering and interactive experiences. Contribute to the … design or exhibition industry. Exceptional portfolio showcasing a strong understanding of 3D design principles, lighting, and texturing. Proficiency in industry-standard 3D design software (Maya, 3Ds Max, Cinema 4D preferred). Experience with real-time rendering engines (e.g., Unreal Engine, Unity) a plus. Strong understanding of design principles for more »
Posted:
Maya
10th Percentile
£31,900
25th Percentile
£39,750
Median
£44,000
75th Percentile
£81,875
90th Percentile
£107,500