with focus on photorealism. Excellent communicator. Team player who can work independently or lead a team as required. Strong knowledge of 3DS Max/Maya or C4D, Corona/VRay/Redshift, After Effects, Photoshop. Understanding of film language and shot selection. Knowledge of SideFX Houdini. Knowledge of Tyflow more »
Effects/Premiere - modelling, concept art/textures Experience of working professionally in a relevant creative industry/as an entrepreneur Experience with AutodeskMaya/Blender - animating, skinning, rigging, texturing, 3D modelling Experience with Unity/Unreal Engine - animation-to-engine pipelines Drawing and art skills Key Tasks more »
technical issues related to art production Requirements Bachelor's degree in Computer Science, Gaming, Animation, or a related field Familiarity with packages such as Maya, 3DS Max, or Blender Basic knowledge of scripting languages like Python, C#, or MaxScript Passion for game development and willingness to learn and grow more »
AR, VR. Good knowledge of C++. Experience with image processing. Experience and understanding of 3D model formats and software packages such as 3DS Max, Maya, Blender, etc. If interested in this role please apply here or send your email direct to je@eu-recruit.com By applying to this role more »
3D game development software is a plus. Even a basic understanding of game engines like Unity or Unreal Engine and 3D modelling software like Maya or Blender can be helpful. more »
Technical Animator in the games industry Bachelor's degree in Computer Science, Animation, or a related field Expert knowledge of animation software such as Maya, MotionBuilder, and/or 3DS Max Strong understanding of game engines, including Unity and Unreal Engine Proficiency in scripting languages such as Python or more »
excellent portfolio with recent examples of Environment Art Strong understanding of shape, form and composition. Excellent Proficiency with 3D industry standard tools such as Maya, 3DSMax, Blender Excellent proficiency with surfacing tools such as Photoshop and Substance Painter Proven abilities in producing optimized 3D assets for games Desirable Experience more »
creativity and technical proficiency Strong understanding of VFX principles, including timing, motion, and visual aesthetics Proficiency with industry-standard content authoring tools such as Maya, 3ds Max, Houdini, or equivalent Experience working with game engines such as Unreal Engine or Unity, with a focus on VFX implementation and optimisation more »
An outstanding portfolio showcasing recent examples of exceptional Environment Art Strong understanding of shape, form, and composition Proficiency in 3D industry-standard tools like Maya, 3DSMax, Blender Proficiency in surfacing tools such as Photoshop and Substance Painter Proven ability in producing optimized 3D assets for games Desirable Experience with more »
the games industry Bachelor's or Master's degree in Computer Science, Animation, or a related field Expert knowledge of animation software such as Maya, MotionBuilder, and/or 3DS Max Strong understanding of game engines, including Unity and Unreal Engine Proficiency in scripting languages such as Python or more »
and artistic requirements Requirements Extensive experience in vehicle modelling and texturing Strong portfolio demonstrating exceptional skills in vehicle art Proficiency in 3D modelling software (Maya, 3ds Max, etc.) Thorough understanding of Physically Based Rendering (PBR) techniques Excellent communication and leadership abilities Track record of successfully leading a team Desirable more »
rigging and animation tools and pipelines Participate in artistic and technical reviews to ensure quality and consistency of game asset rigs Requirements Proficient in Maya or other industry standard 3D software Strong knowledge of rigging and deformations Experience with technical rigging and animation Strong problem-solving and troubleshooting skills more »
Lighting Artist in the games industry Strong understanding of lighting principles, color theory, and composition Proficiency with lighting tools and software (e.g. Unreal Engine, Maya) Experience with post-processing effects and techniques Ability to work collaboratively with other artists and give/receive feedback Excellent communication skills and attention more »
experience, with the ability to guide and inspire a team of lighting artists Deep knowledge of lighting tools and software, such as Unreal Engine, Maya, or equivalent Strong technical proficiency, with a solid understanding of advanced lighting techniques and optimization Excellent communication and collaboration skills, with the ability to more »
production studios, specialising in DI, Colour Grading, Sound Design and Mixing. Mac hardware and workstations – setting up new joiners & support Supporting software packages including Maya, Nuke, Houdini, Baselight, Resolve and Avid Pro Tools. Mixing desk support Grading suites Meeting room management If you are interested in this role, please more »
Birmingham, England, United Kingdom Hybrid / WFH Options
Experis UK
Environment Artist | Unreal Engine | UE4 | Maya | Zbrush | Photoshop Do you dream of creating epic graphic art? Do you want to join one of the most exciting and award winning gaming studios? My client are looking for a talented Environment Artist with several years’ experience. Reporting to the Lead Environment … etc. • Experience in world or level building in one or more current generation engines/modelling tools (UE4/5, Unity, CryEngine, 3DS Max, Maya etc.). • Competent in relevant art creation software – Maya, Z brush, Photoshop, Substance Painter and Designer. • Portfolio demonstrating relevant artistic skills, art styles. … perfect role for you then please apply with your most up to date CV and Portfolio for immediate review Environment Artist | Unreal Engine | UE4 | Maya | Zbrush | Photoshop more »
Birmingham, England, United Kingdom Hybrid / WFH Options
Experis UK
Character Artist | Maya | Zbrush | Photoshop Do you dream of creating epic graphic art? Do you want to join one of the most exciting and award winning gaming studios? My client are looking for a talented and experienced artist to help create characters for current and future games. Reporting to … Full understanding of character creation process – Modelling/Sculpting/Texturing/Material setup/Editor integration · Experience using industry-standard content-creation software (Maya, Zbrush, Photoshop, Substance Painter etc.) · Good organisational and communication skills. · Strong eye for quality. · Excellent artistic ability. · Technical skills a plus. · Experience in giving … sounds like the perfect role for you then please apply with your most up to date CV and Portfolio for immediate review Character Artist | Maya | Zbrush | Photoshop more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »