technical issues related to art production Requirements Bachelor's degree in Computer Science, Gaming, Animation, or a related field Familiarity with packages such as Maya, 3DS Max, or Blender Basic knowledge of scripting languages like Python, C#, or MaxScript Passion for game development and willingness to learn and grow more »
Premiere modelling, concept art/textures (Desirable) Experience of working professionally in a relevant creative industry/as an entrepreneur (Desirable) Experience with AutodeskMaya/Blender - animating, skinning, rigging, texturing, 3D modelling (Desirable) Experience with Unity/Unreal Engine - animation-to-engine pipelines? Drawing and art skill (Desirable more »
AR, VR. Good knowledge of C++. Experience with image processing. Experience and understanding of 3D model formats and software packages such as 3DS Max, Maya, Blender, etc. If interested in this role please apply here or send your email direct to je@eu-recruit.com By applying to this role more »
Effects/Premiere - modelling, concept art/textures Experience of working professionally in a relevant creative industry/as an entrepreneur Experience with AutodeskMaya/Blender - animating, skinning, rigging, texturing, 3D modelling Experience with Unity/Unreal Engine - animation-to-engine pipelines Drawing and art skills Key Tasks more »
similar role. Advanced knowledge of current-gen game content development processes, tools, pipelines, scene management, limitations, and dependencies. Skilled with current tools and technologies; Maya, Max, Zbrush, Mudbox, World Machine, Substance, Photoshop, etc. Houdini experience a plus. 3D sculpting, modeling, texturing, and material creation skills for creating environments, or more »
Oxford, England, United Kingdom Hybrid / WFH Options
Rebellion
environments, objectives, atmospheres, story, and style of the project Apply best practices, production pipelines and workflows Requirements Strong knowledge & experience with: 3D Studio Max Maya Blender Zbrush or Mudbox Photoshop or other 2D packages Houdini After Effects Easily able to translate concept and reference artwork into real-time particle more »
Oxford, England, United Kingdom Hybrid / WFH Options
Rebellion
focus high and act as a great example to your team regulars and juniors Requirements Extensive professional experience and knowledge of: 3D Studio Max Maya Blender Another VFX tool (Unreal/Unity/Proprietary) Photoshop Simulation software (EmberGen, Houdini, Cinema 4d, etc.) After Effects Great written and verbal communication more »
Redmond, Washington, United States Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Tacoma, Washington, United States Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Renton, Washington, United States Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Bellevue, Washington, United States Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Unreal Engine, and Unity (or similar) for Game Design Keywords: Games Design Tutor, Games Design, Tutor, Game Development, Blender, Photoshop, Unreal Engine, Unity, AutodeskMaya, After Effects, Premiere, Visual Scripting, London Reference: BBBH13609 We are an equal opportunities employer and welcome applications from all suitable candidates. The salary advertised more »
Gateshead, England, United Kingdom Hybrid / WFH Options
Keywords Studios
and texturing/surfacing skills. Versatility and the ability to adapt to different requirements and styles. Proficiency in industry-standard software such as ZBrush, Maya, Substance Painter, and Adobe Photoshop as well as at least one major game engine such as Unreal Engine. Excellent understanding of anatomy, form, and more »
Technical Animator in the games industry Bachelor's degree in Computer Science, Animation, or a related field Expert knowledge of animation software such as Maya, MotionBuilder, and/or 3DS Max Strong understanding of game engines, including Unity and Unreal Engine Proficiency in scripting languages such as Python or more »
integrate new technologies and approaches into the existing pipeline. Maintain and enhance code, including direct programming in languages such as VEX (Houdini) and MEL (Maya). Requirements: More than 10 years of experience in tool development or production engineering within 3D simulation, visual effects, animation, or a related field. more »
lighting, atmospherics, post-processes, PBR materials An understanding of building shaders with node graphs such as Unity Shader Graph The software we use are Maya, Photoshop, Substance, Illustrator, XD, Speedtree, ZBrush - any other tools that can help you produce higher quality art or be more productive are always welcome more »
needs and tasks Knowledge of animation or visual effects for film, tv, or games Experience with 3D software Nice to Haves Experience developing for Maya or Nuke Experience developing for FTrack, Shotgrid or other production tracking software Deadline or another render farm queue manager System administration of Windows & Mac more »
with focus on photorealism. Excellent communicator. Team player who can work independently or lead a team as required. Strong knowledge of 3DS Max/Maya or C4D, Corona/VRay/Redshift, After Effects, Photoshop. Understanding of film language and shot selection. Knowledge of SideFX Houdini. Knowledge of Tyflow more »
with profiling and optimisation and establishing platform standards. Drive to improve quality across products. Experience with Python. Practical knowledge of 3D packages such as Maya, 3DsMax, and Zbrush. RESPONSIBILITIES: Develop, implement and maintain efficient workflows, tools and pipelines for the art team. Develop tools to assist asset optimisation and more »
the games industry Bachelor's or Master's degree in Computer Science, Animation, or any related field Expert knowledge of animation software such as Maya, MotionBuilder, and/or 3DS Max Strong understanding of game engines, including Unity and Unreal Engine Proficiency in scripting languages such as Python or more »
character modelling and texturing/surfacing skills. Versatility and the ability to adapt to different requirements and styles. Proficient in software such as ZBrush, Maya, Substance Painter, and Adobe Photoshop and game engines such as Unreal Engine. Excellent understanding of anatomy, form, and proportion, with the ability to create more »
with the art and programming teams to build pipelines and tools to AAA standard for simulation game development. Hiring requirements Unreal Engine (commercial experience) Maya Houdini Python (knowledge of) Sounds interesting? Click apply or contact George Allen directly for a confidential discussion. more »
and artistic requirements Requirements Extensive experience in vehicle modelling and texturing Strong portfolio demonstrating exceptional skills in vehicle art Proficiency in 3D modelling software (Maya, 3ds Max, etc.) Thorough understanding of Physically Based Rendering (PBR) techniques Excellent communication and leadership abilities Track record of successfully leading a team Desirable more »
Oxford, England, United Kingdom Hybrid / WFH Options
Rebellion
for the animation team. Work to maintain morale and create an atmosphere of creativity and enthusiasm Requirements Expert knowledge of Motion Capture, Motion builder, Maya, 3DS Max and Character Studio Easily able to animate realistic human motion Expert knowledge of rigging and skinning Able to produce high quality animation more »
Manchester Area, United Kingdom Hybrid / WFH Options
The Manchester College
covering topics such as game design principles. Instructing students in the use of industry-standard game development software such as Unity, Unreal Engine, AutodeskMaya, and Adobe Creative Suite. Provide individualised support and feedback to students to enhance their learning experience. Develop and update curriculum materials to align with more »