Remote Permanent Texturing Jobs

11 Permanent Texturing Jobs with Remote Work Options

Technical Artist

Tacoma, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with mobile gaming pipelines and efficient management of poly counts, texture memory, bone counts, render calls, and more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Renton, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with mobile gaming pipelines and efficient management of poly counts, texture memory, bone counts, render calls, and more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Bellevue, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with mobile gaming pipelines and efficient management of poly counts, texture memory, bone counts, render calls, and more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Redmond, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with mobile gaming pipelines and efficient management of poly counts, texture memory, bone counts, render calls, and more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Senior Interactive Technical Artist

South East London, England, United Kingdom
Hybrid / WFH Options
Cityscape Digital
increasing to 23 after 5 years serviceEssential Skills and ExperienceDeep understanding of the Unreal Engine 5 content creation pipeline (Blueprints, modelling/UV’ing, texturing/shading - knowledge of HLSL required, lighting, FX, and rigging/animation)Knowledge of computer hardware specifications in relation to project requirements and deployment (pixel more »
Posted:

Senior Interactive Technical Artist

Greater London, England, United Kingdom
Hybrid / WFH Options
Cityscape Digital
after 5 years service Essential Skills and Experience Deep understanding of the Unreal Engine 5 content creation pipeline (Blueprints, modelling/UV’ing, texturing/shading - knowledge of HLSL required, lighting, FX, and rigging/animation) Knowledge of computer hardware specifications in relation to project requirements and deployment (pixel streaming more »
Posted:

Unreal Engine Automotive Visualisation Artist

Alfreton, Derbyshire, East Midlands, United Kingdom
Hybrid / WFH Options
ASC Connections Ltd
member of the team, creating outstanding photorealistic environments that are used in many different forms of global advertising. You will be responsible for modelling, texturing, lighting and the set-up of scenes from start to finish. Expect busy city environments, quieter eco-friendly locations and amazing modern architecture to be more »
Employment Type: Permanent, Work From Home
Salary: £35,000
Posted:

3D Animator

Aberdeen, Scotland, United Kingdom
Hybrid / WFH Options
IKM Testing UK
examples of our work. Roles and Responsibilities Project Development C ontribute to all aspects of 3D animation projects as required from storyboarding through modelling, texturing, and rigging, to animating, rendering and post-production. Create highly detailed and accurate 3D models of client products and equipment using technical drawing-based reference more »
Posted:

Licensing Artist

London, England, United Kingdom
Hybrid / WFH Options
DiverseJobsMatter
to work as part of our expanding Licensing team. Responsibilities include creating custom kit textures, logos, and 2D art, as well as modelling and texturing 3D assets across all Football Manager titles. The role will cover multiple areas and disciplines as required. Strong communication skills will be necessary to collaborate more »
Posted:

Junior 3D Animator

Aberdeen, Scotland, United Kingdom
Hybrid / WFH Options
IKM Testing UK
for examples of our work. Roles and Responsibilities Content Development Assist with all aspects of 3D animation projects as required from storyboarding through modelling, texturing, and rigging, to animating, rendering and post-production. Create highly detailed and accurate 3D models of client products and equipment using technical drawing-based reference more »
Posted:

Character Artist for a leading Gaming Studio

Birmingham, England, United Kingdom
Hybrid / WFH Options
Experis UK
portfolio that demonstrates variety of character art pieces, including both stylised and realistic designs. · Full understanding of character creation process – Modelling/Sculpting/Texturing/Material setup/Editor integration · Experience using industry-standard content-creation software (Maya, Zbrush, Photoshop, Substance Painter etc.) · Good organisational and communication skills. · Strong more »
Posted:
Texturing
10th Percentile
£47,125
25th Percentile
£48,750
Median
£56,250
75th Percentile
£58,750
90th Percentile
£58,875