Remote Unity (Game Engine) Jobs

42 Unity (Game Engine) Jobs with Remote Work Options

Technical Artist

United Kingdom
Hybrid / WFH Options
Amiqus - Games Recruitment Specialists
range of platforms. Regularly communicate technical constraints and their rationale to the art team. Desirable: Experience in optimizing for lower-end hardware. Familiarity with Unity workflows, including prefabs, particle systems, and asset management. Proficiency with VFX/Shader Graph (graph creation and custom tooling). 3D modeling knowledge. Deep … understanding of Unity's Scriptable Render Pipeline (URP/HDRP). Compute shader knowledge. Benefits: Competitive salary (dependent on experience). Performance-related bonus. Annual salary reviews based on individual performance. Standard working hours (Monday to Friday, 9 am - 5 pm, with no weekends, overtime, or crunch). Remote … work opportunities from anywhere in the UK. Opportunities to participate in and speak at gaming events/conferences. Access to free game codes, game swag, and merchandise. 21 days of annual leave + 9 Bank Holidays, including a company-specific Bank Holiday. 2 Duvet Days (No more »
Posted:

Junior Software Engineer

United Kingdom
Hybrid / WFH Options
Understanding Recruitment
delivering collaborative and customised software solutions. A good Junior Software Developer will have experience in the following: 2+ years commercial experience with C# , .Net, Unity, JavaScript Have worked in a support environment Experience with Windows and Linux Ideally: knowledge of IPv4 , DHCP , DNS and VPN (for networking) This is … for Junior Software Developers as you will have the chance to gain exposure to a variety of different technologies, such as Python, C++ and Unity in addition to the primary tech stack of C#, .Net and JavaScript. You will also be thoroughly supported with a clear roadmap for you … as your grow. You will have a variety of responsibilities in your role as a Junior Software Developer: Software development with C#, .Net and Unity Support in customer meetings and setting up projects Diagnosing and fixing technical problems notified by customers Updating documentation and helping QAs testing new features more »
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Unity Software Engineer - Graphics

London Area, United Kingdom
Hybrid / WFH Options
Norconsulting Global Recruitment
Unity Software Engineer - Graphics Location: London, UK Type: Hybrid (70% office) Compensation Range: £60K - £80K About Us: At the forefront of programmable matter, our company is pioneering the future of manufacturing through robotics and AI. Our mission is to make matter programmable, eliminating the need for human hands in … repetitive tasks, we enable humans to engage in more meaningful activities, enhancing productivity and innovation across global manufacturing sectors. About the Role: As a Unity Software Engineer - Graphics , you will be instrumental in developing synthetic data solutions to power our AI Research and Development. Your expertise will help create … generating synthetic datasets mirroring real-world diversity and accuracy. Enhance and expand our data generation systems and simulations. Implement new procedural generation systems using Unity, C++ and 3D rendering to train AI models. Collaborate with the R&D team to brainstorm and test new system expansions. Optimize data anonymization more »
Posted:

Environment Artist for a leading Gaming Studio

Birmingham, England, United Kingdom
Hybrid / WFH Options
Experis UK
Environment Artist | Unreal Engine | UE4 | Maya | Zbrush | Photoshop Do you dream of creating epic graphic art? Do you want to join one of the most exciting and award winning gaming studios? My client are looking for a talented Environment Artist with several years’ experience. Reporting to the Lead … Environment Artist, you will be responsible for the creative design and technical implementation of our game worlds along with the creation of gameplay items, environmental objects/props architecture and beautiful flora to furnishing our game worlds. You will have a varied and challenging role in … value, tone, silhouette, composition etc. • Experience in world or level building in one or more current generation engines/modelling tools (UE4/5, Unity, CryEngine, 3DS Max, Maya etc.). • Competent in relevant art creation software – Maya, Z brush, Photoshop, Substance Painter and Designer. • Portfolio demonstrating relevant artistic more »
Posted:

Graphic Programmer

Birmingham, England, United Kingdom
Hybrid / WFH Options
Amiqus - Games Recruitment Specialists
through a period of expansion and require this Graphics Programmer to help with aspects such as optimisation, rendering pipelines and helping develop the game further. As the Graphics programmer you’ll be the expert in the team, you’ll get involved with working on the studios game … push the boundaries graphically of an already successful title. You’ll work on both high level and low-level programming working closely with the Unity engine. This is a great opportunity to become an integral part of this exciting studio who are working on something new in regards to … in the games industry • Strong Graphics/Rendering experience • C++ or C# experience • Experience with working on Console or PC games • Strong experience with Unity and HLSL • Experience of writing Shaders • A strong portfolio demonstrating live code or games you’ve worked on would be a bonus This is more »
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Senior VFX Artist - Multiple Projects

Oxford, England, United Kingdom
Hybrid / WFH Options
Rebellion
in Rebellions games. Not only particle effects, but screen post effects, material effects, mesh destruction effects and UI effects developed in Rebellions propriety engine "Asura". You will be assisting the VFX lead in creating project specific processes and industry beating VFX for an exciting brand new I.P. … and willing to assist in VFX project bible materials Create a set of Key VFX concepts to sell the visual direction of the game Help to build a solid template library of assets that other members of the dev team can utilise Be a mentor and help get … example to your team regulars and juniors Requirements Extensive professional experience and knowledge of: 3D Studio Max Maya Blender Another VFX tool (Unreal/Unity/Proprietary) Photoshop Simulation software (EmberGen, Houdini, Cinema 4d, etc.) After Effects Great written and verbal communication is a must Be fully versed in more »
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Technical Designer

Renton, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the … improve the development pipeline. Design and develop gameplay mechanics through scripting. What you'll bring Five (5) to seven (7) years of professional game development experience or a demonstrative equivalent level of expertise. Bachelor's degree preferred. Proficiency with Unity. Pokémon TCG knowledge is a plus. Exceptional work … especially within teams and with technical information. Ability to accurately identify and navigate risks through the product planning process. Experience with creating and supporting Unity Editor tools. Experience working with Perforce/version control. Experience with live and content supported projects. How you'll be successful Passion for Pokémon more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Designer

Tacoma, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the … improve the development pipeline. Design and develop gameplay mechanics through scripting. What you'll bring Five (5) to seven (7) years of professional game development experience or a demonstrative equivalent level of expertise. Bachelor's degree preferred. Proficiency with Unity. Pokémon TCG knowledge is a plus. Exceptional work … especially within teams and with technical information. Ability to accurately identify and navigate risks through the product planning process. Experience with creating and supporting Unity Editor tools. Experience working with Perforce/version control. Experience with live and content supported projects. How you'll be successful Passion for Pokémon more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Designer

Bellevue, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the … improve the development pipeline. Design and develop gameplay mechanics through scripting. What you'll bring Five (5) to seven (7) years of professional game development experience or a demonstrative equivalent level of expertise. Bachelor's degree preferred. Proficiency with Unity. Pokémon TCG knowledge is a plus. Exceptional work … especially within teams and with technical information. Ability to accurately identify and navigate risks through the product planning process. Experience with creating and supporting Unity Editor tools. Experience working with Perforce/version control. Experience with live and content supported projects. How you'll be successful Passion for Pokémon more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Designer

Seattle, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the … improve the development pipeline. Design and develop gameplay mechanics through scripting. What you'll bring Five (5) to seven (7) years of professional game development experience or a demonstrative equivalent level of expertise. Bachelor's degree preferred. Proficiency with Unity. Pokémon TCG knowledge is a plus. Exceptional work … especially within teams and with technical information. Ability to accurately identify and navigate risks through the product planning process. Experience with creating and supporting Unity Editor tools. Experience working with Perforce/version control. Experience with live and content supported projects. How you'll be successful Passion for Pokémon more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Designer

Redmond, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the … improve the development pipeline. Design and develop gameplay mechanics through scripting. What you'll bring Five (5) to seven (7) years of professional game development experience or a demonstrative equivalent level of expertise. Bachelor's degree preferred. Proficiency with Unity. Pokémon TCG knowledge is a plus. Exceptional work … especially within teams and with technical information. Ability to accurately identify and navigate risks through the product planning process. Experience with creating and supporting Unity Editor tools. Experience working with Perforce/version control. Experience with live and content supported projects. How you'll be successful Passion for Pokémon more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Pre Sales Manager - 3DS

United Kingdom
Hybrid / WFH Options
Ravelin Technology
in the meantime! We are a friendly bunch and pride ourselves in having a strong culture and adhering to our values of empathy, ambition, unity and integrity. We really value work/life balance and we embrace a flat hierarchy structure company-wide. Join us and you’ll learn … volunteering opportunities Fortnightly team lunches with a randomised group of people from across the company, virtually (via Deliveroo) or in-person Weekly board game nights more »
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Technical Artist

Tacoma, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
efficacy of our content pipelines and workflows. The primary role is to develop tools, scripts, and plugins to facilitate art asset integration into the Unity engine. In addition, this role will regularly work to enhance workflows with animation controllers, character rigging, shaders, UI systems and perform regular performance optimization. … UI artists to support and improve workflows, pipelines and processes. Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and … and technologies. What you'll bring Five (5) to seven (7) years of relevant professional experience or a demonstrated equivalent level of expertise. Professional Unity experience with a thorough understanding of the engine's framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Renton, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
efficacy of our content pipelines and workflows. The primary role is to develop tools, scripts, and plugins to facilitate art asset integration into the Unity engine. In addition, this role will regularly work to enhance workflows with animation controllers, character rigging, shaders, UI systems and perform regular performance optimization. … UI artists to support and improve workflows, pipelines and processes. Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and … and technologies. What you'll bring Five (5) to seven (7) years of relevant professional experience or a demonstrated equivalent level of expertise. Professional Unity experience with a thorough understanding of the engine's framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Redmond, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
efficacy of our content pipelines and workflows. The primary role is to develop tools, scripts, and plugins to facilitate art asset integration into the Unity engine. In addition, this role will regularly work to enhance workflows with animation controllers, character rigging, shaders, UI systems and perform regular performance optimization. … UI artists to support and improve workflows, pipelines and processes. Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and … and technologies. What you'll bring Five (5) to seven (7) years of relevant professional experience or a demonstrated equivalent level of expertise. Professional Unity experience with a thorough understanding of the engine's framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Bellevue, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
efficacy of our content pipelines and workflows. The primary role is to develop tools, scripts, and plugins to facilitate art asset integration into the Unity engine. In addition, this role will regularly work to enhance workflows with animation controllers, character rigging, shaders, UI systems and perform regular performance optimization. … UI artists to support and improve workflows, pipelines and processes. Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and … and technologies. What you'll bring Five (5) to seven (7) years of relevant professional experience or a demonstrated equivalent level of expertise. Professional Unity experience with a thorough understanding of the engine's framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Licensing Artist

London, England, United Kingdom
Hybrid / WFH Options
DiverseJobsMatter
. Proficient in Autodesk Maya and Z-Brush. Basic understanding of design systems and design software such as Figma/Sketch. Experience working with Unity or similar game engine. Working knowledge of Blender a bonus, but not essential. Passion for and knowledge of world football, specifically kits more »
Posted:
Unity (Game Engine)
10th Percentile
£27,500
25th Percentile
£31,250
Median
£50,000
75th Percentile
£52,500
90th Percentile
£65,000