Lead Technical Artist - Tools and Pipeline
- Location
- Brighton, England, United Kingdom
performance profiling tools. Familiarity with large-scale open-world production pipelines in UE5 (World Partition, data layers, HLODs). Experience integrating procedural workflows (Houdini, Substance Designer) into pipelines. Knowledge of shader/material pipeline integration and optimization. Background in outsourcing/vendor management and pipeline support across distributed teams. ...