We are seeking a bright, can-do minded Principal SoftwareArchitect to work in our Architecture and Technology Group. This group defines the Arm Architecture, and works in collaboration with the best architects and software engineers of the most important compute companies around the world, to ensure … and implement changes to key workloads or runtimes to instrument them with usage of prototype architecture. Required Skills and Experience: Good understanding of how software is deployed across various segments in the Arm ecosystem. Experience working on language runtimes or compilers. Strong programming experience in C/C++ and More ❯
About the Role We are seeking an innovative GPU Systems Architect to lead the comprehensive design of a next-generation graphics architecture. This strategic position combines deep hardware expertise with system-level insight to deliver a unified GPU platform optimised for rendering performance, visual fidelity, and computational efficiency. This … skills, with experience in graphics performance modelling and workload characterisation. Excellent communication skills, capable of articulating complex technical concepts across multidisciplinary teams. Key Responsibilities Architect the GPU system design, covering programmable shader cores, fixed-function hardware, memory hierarchies, and interconnect topologies. Define system-level specifications that balance real-time More ❯
About the Role We are seeking an innovative GPU Systems Architect to lead the comprehensive design of a next-generation graphics architecture. This strategic position combines deep hardware expertise with system-level insight to deliver a unified GPU platform optimised for rendering performance, visual fidelity, and computational efficiency. This … skills, with experience in graphics performance modelling and workload characterisation. Excellent communication skills, capable of articulating complex technical concepts across multidisciplinary teams. Key Responsibilities Architect the GPU system design, covering programmable shader cores, fixed-function hardware, memory hierarchies, and interconnect topologies. Define system-level specifications that balance real-time More ❯