Renton, Washington, United States Hybrid / WFH Options
The Pokémon Company International
Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with mobile gaming pipelines and efficient management of poly counts, texture memory, bone counts, render calls, and more »
Seattle, Washington, United States Hybrid / WFH Options
The Pokémon Company International
Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with mobile gaming pipelines and efficient management of poly counts, texture memory, bone counts, render calls, and more »
innovative solutions to support our clients' brand activity. You will be responsible for collaborating on engaging animations, high quality renders and hard surface modelling, texturing, lighting and scene composition. This is a great opportunity for anyone who has fresh ideas and wants to progress their career within a creative environment. more »
/textures Experience of working professionally in a relevant creative industry/as an entrepreneur Experience with Autodesk Maya/Blender - animating, skinning, rigging, texturing, 3D modelling Experience with Unity/Unreal Engine - animation-to-engine pipelines Drawing and art skills Key Tasks: Plan and deliver exciting lessons supporting learner more »
Madrid, Comunidad de Madrid, Spain Hybrid / WFH Options
NP Group
in OMNIVERSE with knowledge of openUSD. Strong portfolio showcasing expertise in 3D design, animation, and visual effects. Proficient in 3D modelling software. Experience with texturemapping, lighting, and rendering techniques. Knowledge of game engines such as Unity or Unreal Engine is a plus. Excellent communication and collaboration skills. Ability to more »
to work as part of our expanding Licensing team. Responsibilities include creating custom kit textures, logos, and 2D art, as well as modelling and texturing 3D assets across all Football Manager titles. The role will cover multiple areas and disciplines as required. Strong communication skills will be necessary to collaborate more »
the team Things we'd love to see from you: Professional experience in world art creation for AAA console games Experience in modelling, sculpting, texturing, lighting, materials, PBR techniques A world class portfolio demonstrating outstanding environment art and all aspects relating to the creative and technical creation of game environments more »
passion for visual storytelling. Exceptional eye for detail, image composition and excellent knowledge of motion design concepts and principles. Skills needed: Strong lighting and texturing skills with focus on photorealism. Excellent communicator. Team player who can work independently or lead a team as required. Strong knowledge of 3DS Max/ more »
join our 3D Still Image team. With a passion for architectural visualisation the ideal candidate will have a strong background in 3D modelling, lighting, texturing, rendering, and animation, with a keen eye for detail and a creative mindset. This position offers an exciting opportunity to learn and develop your skills … leads to understand project requirements and objectives. Participate in team meetings and brainstorming sessions to contribute ideas and insights. Continue to learn and apply texturing, lighting, and rendering techniques to enhance visualisations. Iterate on designs based on feedback from senior team members and clients to refine the final output and … photo realistic images using Corona render, Photoshop and other software that showcases architectural visualisation projects. Advance skills in using 3ds Max for 3d modelling, texturing, lighting, and rendering techniques. Advance knowledge in Corona Renderer and Photoshop. Excellent 3D fundamental knowledge Experience in optimising scenes and assets for 3Dsmax, Corona. Excellent more »
content to the aesthetic and technical standards for environment art on the project Build rich believable environments, using a variety of modelling, scene dressing, texturing and material authoring techniques Planning, organising and executing creative ideas for environmental story telling Passionate about innovation within the field of environment art, assessing pipelines … design requirements Things we'd love to see from you: Professional experience in world art creation for AAA console games Experience in modelling, sculpting, texturing, lighting, materials, PBR techniques A world class showreel demonstrating outstanding environment art and all aspects relating to the creative and technical creation of game environments more »
you will be responsible for creating realistic and believable environments and dressing these accordingly from white box. Responsibilities Maintaining a high standard of modelling, texturing and PBR material creation. Crafting realistic, natural and hard surface, interior and exterior environments. Strong texturing ability Working closely with other disciplines to ensure environments more »
skills in the creation of assets using the most relevant software available to the team. is expected that you’ll be proficient in modelling, texturing, UV’s & rendering setup using these applications. applicant would benefit with a basic grounding in the use of Autodesk Alias for the preparation and organisation … to changing circumstances, working well in a busy, deadline-driven dynamic environment Experience and understanding of the following: VR Lighting Compositing Video Editing Retouching Texturingmore »