rockstar if you have Experience building scenes in game engines (Unreal Engine 4/5, Unity, etc); Strong skills in creating materials in Substance Designer; Knowledge of rendering in VRay, Arnold, and others. As part of Room 8 Studio, you will Manage projects related to stylized environments, weapons, and hard surface assets; Ensure quality control of artists' work; Provide assistance More ❯
Leigh, Greater Manchester, United Kingdom Hybrid / WFH Options
TechNET Immersive
a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using the RenderMan C++ SDK Working on low-level rendering extensions (e.g. camera, output drivers, filters … to-date knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or More ❯
Altrincham, Greater Manchester, United Kingdom Hybrid / WFH Options
TechNET Immersive
a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using the RenderMan C++ SDK Working on low-level rendering extensions (e.g. camera, output drivers, filters … to-date knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or More ❯
Leeds, West Yorkshire, United Kingdom Hybrid / WFH Options
TechNET Immersive
a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using the RenderMan C++ SDK Working on low-level rendering extensions (e.g. camera, output drivers, filters … to-date knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or More ❯
Bolton, Greater Manchester, United Kingdom Hybrid / WFH Options
TechNET Immersive
a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using the RenderMan C++ SDK Working on low-level rendering extensions (e.g. camera, output drivers, filters … to-date knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or More ❯
Bury, Greater Manchester, United Kingdom Hybrid / WFH Options
TechNET Immersive
a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using the RenderMan C++ SDK Working on low-level rendering extensions (e.g. camera, output drivers, filters … to-date knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or More ❯
South East London, England, United Kingdom Hybrid / WFH Options
TechNET Immersive
a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using the RenderMan C++ SDK Working on low-level rendering extensions (e.g. camera, output drivers, filters … to-date knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or More ❯
Ashton-Under-Lyne, Greater Manchester, United Kingdom Hybrid / WFH Options
TechNET Immersive
a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using the RenderMan C++ SDK Working on low-level rendering extensions (e.g. camera, output drivers, filters … to-date knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or More ❯