3 of 3 Virtual Reality Jobs in the City of London

Machine Learning Engineer - Generative AI

Hiring Organisation
LIT8
Location
City of London, London, United Kingdom
publications at top-tier venues (NeurIPS, CVPR, ICML, ICLR, SIGGRAPH, ECCV). Experience integrating ML models into production pipelines (e.g., graphics, AR/VR, simulation systems). Contributions to open-source projects or collaboration with research labs. Key Responsibilities Develop and optimize state-of-the-art generative AI systems (diffusion ...

Visual Effects Artist

Hiring Organisation
Russell Tobin
Location
City of London, London, United Kingdom
Graph, Particle Systems, Animations, and Timelines Develop shaders, textures, sprite sheets, and meshes to achieve target visuals Optimize VFX for mobile and VR performance while maintaining visual quality Work closely with engineers and technical artists on tooling, rendering, and implementation workflows Contribute to the overall visual direction and feel … Mesh creation Sprite sheets Shader development Deep knowledge of: Unity VFX Graph Particle Systems Timelines Animations Experience optimizing content for mobile and/or VR platforms Ideal Background We’d love to see candidates with: Gaming industry experience Cross-platform development exposure Technical implementation and optimization expertise A strong portfolio ...

Technical Artist

Hiring Organisation
Russell Tobin
Location
City of London, London, United Kingdom
Technical Artist (Unity/VR) – Build Next-Gen VR Experiences UK (Remote) Rate 33-34 pounds an hour Inside IR 35 Contract until Dec 2026 Why This Role Stands Out You’ll sit at the intersection of art, technology, and performance , bringing immersive worlds to life while solving complex real … time rendering challenges. If you love pushing Unity to its limits , crafting stunning VFX , and optimizing for smooth VR performance , this role is built for you. What You’ll Be Doing Create high-impact VFX, shaders, textures, and meshes for immersive VR environments Define and evolve environment and VFX pipelines ...