3 of 3 Permanent Virtual Reality Jobs in Central London

Unreal Engine VR Developer

Hiring Organisation
Cappfinity Limited
Location
Central London, London, United Kingdom
Employment Type
Permanent
Overview You will be joining a small, high-impact team - working directly alongside the Head of VR and a Lead Developer to build our VR training and assessment products. There are no layers of management between you and the decisions that shape the product. We build short, self-contained VR … have the space to do it properly. It's a small team with real ownership over what gets built and how. Key Responsibilities VR Development Build VR prototypes and production-ready experiences in Unreal Engine Implement interactions, systems, and environment layouts Iterate quickly on mechanics and user experience based ...

Creative Engineer

Hiring Organisation
Tata Consultancy Services
Location
City of London, London, United Kingdom
experiences using vibe coding principles. Collaborate with designers and business teams to translate creative concepts into functional demos. Experiment with emerging technologies (AR/VR, generative art, motion graphics, etc.) to push boundaries. Ensure high-quality code and maintain performance standards for real-time experiences. Document workflows and share learnings …/UI principles and design collaboration. Ability to work in agile environments and deliver quick prototypes. Good to have: Exposure to AR/VR development (Unity, Unreal Engine). Knowledge of generative art, motion design, or data visualisation. Experience with API integration and cloud platforms. Rewards & Benefits TCS is consistently ...

Unreal Engine VR Developer

Hiring Organisation
Cappfinity Limited
Location
City, London, United Kingdom
Employment Type
Permanent
Salary
GBP Annual
Overview You will be joining a small, high-impact team - working directly alongside the Head of VR and a Lead Developer to build our VR training and assessment products. There are no layers of management between you and the decisions that shape the product. We build short, self-contained VR ...