3 of 3 Permanent State Machine Jobs in East Sussex

Hiring for Lead Technical Animator at Hangar 13

Location
Brighton, England, United Kingdom
production to scope tasks, manage dependencies, and ensure the team hits milestones without compromising quality. 2. System Design & Implementation UE Mastery: Design and optimize state-of-the-art gameplay animation systems using Unreal Engine . This includes expert-level implementation of Animation Blueprints , Motion Matching , and State Machines … animation role, specifically integrating character movement into gameplay within the Unreal Engine ecosystem. Technical Proficiency: Expert-level knowledge of Unreal’s animation suite (Blueprints, State Machines, Sequencer). Player-Centric Mindset: A deep understanding of what makes a character feel “good” to play—responsiveness, weight, and timing. Analytical Rigor ...

Principal Technical Animator

Location
Brighton, England, United Kingdom
seamless integration across complex real‐time systems. Drive R&D initiatives to evaluate and implement cutting‐edge animation technologies (e.g., advanced Motion Matching, machine learning/AI animation, next‐gen physics). Partner with Engineering and Tech Animation leadership to implement project‐wide animation roadmaps and toolsets. Solve deep … gameplay animation systems for AAA titles using Unreal Engine. Master‐level expertise in Unreal Engine’s animation suite (Anim Blueprints, Motion Matching, Control Rig, State Machines, and Sequencer). Deep technical understanding of low‐level animation concepts, including runtime optimisation, memory management, and threading for animation. Exceptional cross‐discipline ...

Senior Animation Engineer

Location
Brighton, England, United Kingdom
systems and building new technology to meet the project's technical and creative needs. Prototype and implement animation features and runtime systems (animation graphs, state machines, blending, layering). Build and maintain animation tools and pipelines that empower animators and technical artists to work efficiently. Work closely and constructively … maths, with strong familiarity with Object‐Oriented design principles (OOP). Strong experience with Unreal Engine, Blueprints, and Unreal animation principles (Animation Blueprints, state machines, blend spaces, linked layers). Hands‐on implementation experience in one or more of the following: inverse kinematics techniques, ragdoll and physics‐based character ...