Stevenage, Hertfordshire, South East, United Kingdom Hybrid/Remote Options
MBDA
Sensor perceives it. You will need Skills in Windows and Linux native software (C/C++), dynamic languages like python, GPU-acceleration and 3D graphics (Open GL, GLSL, CUDA, Vulkan), A strong software background including software architecture design, concurrency, synchronisation, and database design An appreciation of or the desire to learn the physics of the propagation of EM radiation, coherent More ❯
Stevenage, Hertfordshire, England, United Kingdom Hybrid/Remote Options
MBDA
Sensor perceives it. You will need Skills in Windows and Linux native software (C/C++), dynamic languages like python, GPU-acceleration and 3D graphics (Open GL, GLSL, CUDA, Vulkan), A strong software background including software architecture design, concurrency, synchronisation, and database design An appreciation of or the desire to learn the physics of the propagation of EM radiation, coherent More ❯
10+ years of proven, deep experience in developing low-level GPU drivers, runtime, or compiler technology for a major mobile GPU architecture. Expert-level knowledge of modern graphics APIs (Vulkan, DirectX 12) and their compute shader pipelines. Fluency in C/C++ and a strong understanding of computer architecture. Must have a proven track record in co-processor design (e.g. More ❯
Cambridge, Cambridgeshire, East Anglia, United Kingdom
Microtech Global Ltd
algorithms, ray tracing or global illumination algorithms. Excellent GPU shader programming skills using GLSL or HLSL, etc. Hands-on experience with one or more of the following graphics API: Vulkan, OpenGL, Metal, DirectX11 or 12 and/or OpenCL. Excellent programming skills using C or C++ Desired: PhD in relevant field Experience in rendering algorithms used in game engines (Unreal More ❯
forefront of mobile GPU Software Architecture design. You should have a strong understanding of rendering technologies, graphics pipelines and hands-on experience using one more of the OpenGL ES, Vulkan, DirectX, or Metal APIs click apply for full job details More ❯
leading technology company , working at the forefront of mobile GPU Software Architecture design. In this role, you will investigate and design groundbreaking features for leading 3D graphics APIs like Vulkan and DirectX, directly impacting the performance and capabilities of current and future GPUs. Your Impact: Innovate: Design and develop new features for 3D Graphics APIs, pushing the boundaries of mobile … optimal efficiency. What You'll Bring: A strong understanding of rendering technologies and graphics pipelines (rasterization & ray-tracing). Hands-on experience with one or more of OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and workloads, including gaming, XR, and machine learning. Excellent C++ development skills and familiarity with version control systems. Self-motivation More ❯
required. MS/PhD in EE or CS preferred. Strong background in graphic algorithms and good knowledge of game rendering flows. Strong knowledge of graphics and computer graphics APIs (Vulkan, OpenGLES, Metal etc.) and a good understanding of GPU Architecture. Desirable Experience: Experience in advanced rendering algorithm development. Experience with neural rendering techniques such as (3DGS/Neural Radiance Caching More ❯
Cambridge, Cambridgeshire, East Anglia, United Kingdom
Microtech Global Ltd
forefront of mobile GPU Software Architecture design. You should have a strong understanding of rendering technologies, graphics pipelines and hands-on experience using one more of the OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and the workloads GPUs are likely to see, and thus what characteristics are important, in different scenarios such as gaming … or PhD in relevant discipline 5 or more years of experience in GPU software architecture or driver development Hands-on experience with one or more of the following technologies: Vulkan, OpenGL ES, Metal, or DirectX11 or 12. Desired: Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing) Knowledge of neural rendering, raytracing and mesh shading pipeline is plus. Creativity More ❯
Role Overview We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. Key Responsibilities Design, implement, and maintain Vulkan drivers tailored to our custom GPU architecture Ensure full … conformance with the Vulkan API and optimise performance across varied use cases Develop shader compilers and runtime components within the Vulkan software stack Optimise both graphics and compute pipelines for a vector core-based architecture Work closely with hardware engineers to inform and influence architectural decisions Investigate and resolve driver-related issues across multiple applications and environments Contribute to internal … documentation and developer-facing resources Requirements A minimum of 5 years’ experience in graphics driver development Strong understanding of the Vulkan API and modern graphics programming techniques Proven experience with GPU architectures and low-level driver implementation Solid grasp of graphics and compute pipeline concepts Experience working with LLVM-based compiler technologies (desirable) Familiarity with open-source hardware architectures (desirable More ❯
Role Overview We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. Key Responsibilities Design, implement, and maintain Vulkan drivers tailored to our custom GPU architecture Ensure full … conformance with the Vulkan API and optimise performance across varied use cases Develop shader compilers and runtime components within the Vulkan software stack Optimise both graphics and compute pipelines for a vector core-based architecture Work closely with hardware engineers to inform and influence architectural decisions Investigate and resolve driver-related issues across multiple applications and environments Contribute to internal … documentation and developer-facing resources Requirements A minimum of 5 years’ experience in graphics driver development Strong understanding of the Vulkan API and modern graphics programming techniques Proven experience with GPU architectures and low-level driver implementation Solid grasp of graphics and compute pipeline concepts Experience working with LLVM-based compiler technologies (desirable) Familiarity with open-source hardware architectures (desirable More ❯