3 of 3 Permanent Animation Jobs in Manchester

Senior Digital Designer

Hiring Organisation
The Portfolio Group
Location
Manchester, England, United Kingdom
just look great, but performs . Use campaign and performance data to understand what’s working and continuously improve creative output. Bring motion and animation into campaigns where it adds value, creating more engaging digital experiences. Work with external agencies and creative partners where required, maintaining quality and consistency across … Advanced experience with Adobe Creative Suite – particularly Photoshop, Illustrator and InDesign . Experience creating and managing templates in Canva . Experience with motion or animation tools such as After Effects would be a bonus. A strong understanding of how creative needs to adapt across paid social, organic social, web, email ...

Senior Gameplay Animation Programmer

Location
Manchester, England, United Kingdom
bespoke, ground-breaking, multi-threaded engine the Senior Gameplay Animation Programmer is instrumental in driving the team to deliver high fidelity animated characters, vehicles, and environments in a large-scale interactive universe. Whether it is working on customisable run-time rigged faces using our DNA system, researching seamless transitions … motion matching of large amounts of motion captured data or leveraging physicalized reactions together with animation driven ragdolls; the goal is always to be as ambitious as possible with focus on up-to-date technology, scalability for our massive scope and attention to every detail. Founded in 2012, Cloud Imperium ...

Senior Gameplay Animation Engineer

Location
Manchester, England, United Kingdom
Cloud Imperium Games in Manchester, UK, is seeking a Senior Gameplay Animation Programmer to help deliver high fidelity animated characters, vehicles and environments in Star Citizen's vast universe. You will design and implement robust animation systems, mentor teammates, and collaborate with cross-functional disciplines to drive scalable, efficient pipelines … using C++ in a large shared codebase. Proficiency in 3D math, run-time rigging, procedural workflows and animation blending will be #J-18808-Ljbffr ...