Lead Gameplay Developer
- Hiring Organisation
- Couch Heroes
- Location
- Belfast, UK
- Employment Type
- Full-time
including combat, traversal, abilities, player interaction, and progression mechanics. Architect gameplay systems for a persistent MMO context: server-authoritative logic, client prediction, ability replication, and state synchronisation across distributed server infrastructure. Collaborate closely with game design and level design to translate design intent into robust, tuneable, and extensible gameplay code. … codebase remains maintainable and extensible as the team and feature set grow. Profile and optimise gameplay systems for MMO-scale performance: tick budgets, replication bandwidth, ability processing in dense combat scenarios, and memory management. Collaborate with online services and network engineering to ensure gameplay systems work reliably under real-world ...