6 of 6 Permanent Vulkan Jobs in the South East

Senior Software Developer

Hiring Organisation
University Hospital Southampton NHS Trust
Location
Southampton, SO16 6YD, United Kingdom
Salary
Negotiable
academic or research environment, in a range of applications/technologies Experience implementing software in C/C++ Experience working with GPU, e.g., OpenGL, Vulkan, CUDA, WebGL or browser-based 3D rendering libraries (e. g. Three.js) Experience in both SQL and NoSQL (e.g. MongoDB) databases Implementing scientific or algorithmic software ...

Senior Software Engineer, Embedded Android

Location
Brighton, England, United Kingdom
experience integrating into the Android lifecycle as well as using the Android compositing stack (SurfaceFlinger, HWComposer, Gralloc, EGL). Graphics Engineering: Experience developing against Vulkan and OpenGL ES applied to Real Time 3D and UI rendering. Performance optimization: Profiling and optimization on resource‐constrained hardware using CPU/GPU/ ...

Senior Embedded Software Engineer

Location
Brighton, England, United Kingdom
scalable feature sets in a large multithreaded codebase. Embedded Platforms: Experience developing for Embedded Linux, QNX and hypervised environments. Graphics Engineering: Experience developing against Vulkan and OpenGL ES applied to Real Time 3D and UI rendering. Performance optimization: Profiling and optimization on resource-constrained hardware using CPU/GPU/ ...

Senior Embedded Software Engineer

Hiring Organisation
X4 Group
Location
Southampton, Hampshire, United Kingdom
Employment Type
Full-Time
Salary
£60,000 - £75,000 per annum
security access you must have been in the U.K. for at least five years Desirable experience includes: MATLAB/Simulink OpenGL or Vulkan CUDA or OpenCL FPGA or HDL exposure Video processing or machine learning Experience within defence, aerospace, automotive, or other high-reliability industries If you're looking ...

Graphics Programmer

Location
Brighton, England, United Kingdom
title as a Graphics/Rendering Programmer Strong C++ programmer with deep experience in engine-level graphics systems Proven expertise in graphics APIs (DirectX, Vulkan, or equivalent) and shader programming Experienced with performance profiling and optimization in large-scale codebases Strong grasp of GPU architecture, rendering pipelines, and graphics theory ...