technical issues related to art production Requirements Bachelor's degree in Computer Science, Gaming, Animation, or a related field Familiarity with packages such as Maya, 3DS Max, or Blender Basic knowledge of scripting languages like Python, C#, or MaxScript Passion for game development and willingness to learn and grow more »
Premiere modelling, concept art/textures (Desirable) Experience of working professionally in a relevant creative industry/as an entrepreneur (Desirable) Experience with AutodeskMaya/Blender - animating, skinning, rigging, texturing, 3D modelling (Desirable) Experience with Unity/Unreal Engine - animation-to-engine pipelines? Drawing and art skill (Desirable more »
AR, VR. Good knowledge of C++. Experience with image processing. Experience and understanding of 3D model formats and software packages such as 3DS Max, Maya, Blender, etc. If interested in this role please apply here or send your email direct to je@eu-recruit.com By applying to this role more »
as a great example to your team seniors, regulars, and juniors. Requirements Expert knowledge in/or some of the following: 3D Studio Max Maya Word document creation Blender Another VFX tool (Unreal/Unity/Proprietary) Photoshop Simulation software (EmberGen, Houdini, Cinema 4d, etc.) After Effects Confluence document more »
Unreal Engine, and Unity (or similar) for Game Design Keywords: Games Design Tutor, Games Design, Tutor, Game Development, Blender, Photoshop, Unreal Engine, Unity, AutodeskMaya, After Effects, Premiere, Visual Scripting, London Reference: BBBH13609 We are an equal opportunities employer and welcome applications from all suitable candidates. The salary advertised more »
Technical Animator in the games industry Bachelor's degree in Computer Science, Animation, or a related field Expert knowledge of animation software such as Maya, MotionBuilder, and/or 3DS Max Strong understanding of game engines, including Unity and Unreal Engine Proficiency in scripting languages such as Python or more »
integrate new technologies and approaches into the existing pipeline. Maintain and enhance code, including direct programming in languages such as VEX (Houdini) and MEL (Maya). Requirements: More than 10 years of experience in tool development or production engineering within 3D simulation, visual effects, animation, or a related field. more »
will also have a strong knowledge of anatomy and best practices for character topology. You will also be proficient in 3D animation software (e.g. Maya, MotionBuilder) along with experience of working with and/or creating animation tools and scripts (Python, MEL, Qt). It would be great if more »
lighting, atmospherics, post-processes, PBR materials An understanding of building shaders with node graphs such as Unity Shader Graph The software we use are Maya, Photoshop, Substance, Illustrator, XD, Speedtree, ZBrush - any other tools that can help you produce higher quality art or be more productive are always welcome more »
with focus on photorealism. Excellent communicator. Team player who can work independently or lead a team as required. Strong knowledge of 3DS Max/Maya or C4D, Corona/VRay/Redshift, After Effects, Photoshop. Understanding of film language and shot selection. Knowledge of SideFX Houdini. Knowledge of Tyflow more »
the games industry Bachelor's or Master's degree in Computer Science, Animation, or any related field Expert knowledge of animation software such as Maya, MotionBuilder, and/or 3DS Max Strong understanding of game engines, including Unity and Unreal Engine Proficiency in scripting languages such as Python or more »
character modelling and texturing/surfacing skills. Versatility and the ability to adapt to different requirements and styles. Proficient in software such as ZBrush, Maya, Substance Painter, and Adobe Photoshop and game engines such as Unreal Engine. Excellent understanding of anatomy, form, and proportion, with the ability to create more »
3D Modelling Specialist role, your soft skills, expertise and experience should include: Direct experience in 3D Modelling within the CGI industry Expert in AutodeskMaya (or equivalent) Expert in Adobe Creative Suite (i.e Photoshop, Illustrator) Expert in data and file management, scene structuring and 3D modelling Experience in working more »
to constantly improve their knowledge of CGI toolsets. Experience Required: 5+ years of direct experience in 3D Modelling within CGI industry Expert in AutodeskMaya (or equivalent). Expert in Adobe Creative Suite (i.e. Photoshop, Illustrator). Expert in Adobe Substance Expert in data/file management, scene structuring more »
with the art and programming teams to build pipelines and tools to AAA standard for simulation game development. Hiring requirements Unreal Engine (commercial experience) Maya Houdini Python (knowledge of) Sounds interesting? Click apply or contact George Allen directly for a confidential discussion. more »
and artistic requirements Requirements Extensive experience in vehicle modelling and texturing Strong portfolio demonstrating exceptional skills in vehicle art Proficiency in 3D modelling software (Maya, 3ds Max, etc.) Thorough understanding of Physically Based Rendering (PBR) techniques Excellent communication and leadership abilities Track record of successfully leading a team Desirable more »
tasks to ensure deliverables are completed on time, within budget, and with production constraints ⏱️ Essential Skills and Experience: Experience using DCC software such as Maya, ZBrush, Marvelous Designer, etc. 💻 Understanding of the human form/anatomy and a strong sense of 3D space 🧍♂️ Independently responsible for the complete model more »
Manchester Area, United Kingdom Hybrid / WFH Options
The Manchester College
covering topics such as game design principles. Instructing students in the use of industry-standard game development software such as Unity, Unreal Engine, AutodeskMaya, and Adobe Creative Suite. Provide individualised support and feedback to students to enhance their learning experience. Develop and update curriculum materials to align with more »
e.g. Python, C#), especially for DCC applications • Solid understanding of current and next-gen art pipelines and techniques in game development • Excellent knowledge in Maya and Substance Designer and Painter • Familiarity with visual FX, lighting, materials, and post effects • Experience with HLSL shader creation and PBR material workflow • Extensive more »
Lighting Artist in the games industry Strong understanding of lighting principles, color theory, and composition Proficiency with lighting tools and software (e.g. Unreal Engine, Maya) Experience with post-processing effects and techniques Ability to work collaboratively with other artists and give/receive feedback Excellent communication skills and attention more »
production studios, specialising in DI, Colour Grading, Sound Design and Mixing. Mac hardware and workstations – setting up new joiners & support Supporting software packages including Maya, Nuke, Houdini, Baselight, Resolve and Avid Pro Tools. Mixing desk support Grading suites Meeting room management If you are interested in this role, please more »
Senior 3D Artist | Unreal Engine 4| UE5 | Maya | Photoshop Do you dream of creating epic graphic art? Want to join one of the best gaming studios around? They are looking for a Senior Marketing 3D Artist to support their in-house Brand and Licensing team. The role would suit … essential – portfolio must demonstrate this. Knowledge of UE4 Blueprint system. Strong character posing and scene composition skills are essential. Proficiency in 3D software, e.g. Maya, Max. Experience of using Photoshop. A strong artistic eye for detail, colour, value, tone, silhouette and lighting. If you're interested please apply with … your most up to date CV and Portfolio for immediate review Senior 3D Artist | Unreal Engine 4| UE5 | Maya | Photoshop more »