Game Development Jobs in the City of London

3 of 3 Game Development Jobs in the City of London

Head of Game Division China

City of London, London, United Kingdom
Virtuos
Head of Game Division_Shanghai location: Shanghai, China PLAY, GROW and WIN To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves on constantly pushing the boundaries of possibility since our founding in 2004. Virtuosi … forefront of gaming, creating exciting new experiences every day. So join us to Play, Grow and Win – together. Role & Responsibilities Serve as the strategic leader for the studio’s game division, setting the direction and growth of the division in alignment with the company's overall goals. Represent the game division at the highest level within the company … and to external stakeholders, to cultivate strong relationships with clients and industry partners. Oversee the development of multiple game projects simultaneously, ensuring alignment with company strategy and market trends. Develop and implement division-wide policies and procedures to standardize and optimize the game development process. Establish and manage the division's budget, ensuring team More ❯
Posted:

Lead Technical Artist

City of London, London, United Kingdom
Hybrid / WFH Options
Couch Heroes
be responsible for bridging the gap between art and engineering, guiding the technical art direction of the project while mentoring a team of Technical Artists. As we scale our game development capabilities, we need someone with a sharp eye for performance, a passion for optimization, and a desire to push creative boundaries through tech. You will report … Tech Art & Pipeline Development: Develop and maintain scalable art pipelines and tools to support artists and designers. Collaborate with engineering to integrate art assets efficiently into the game engine. Lead technical problem-solving and support debugging of art-related performance issues (e.g., draw calls, LODs, shaders, memory usage) Oversee shader development, optimization, and documentation. Maintain … resource planning and contribute to project milestone pacing. Coordinate with department leads to align priorities across disciplines. We’re Ideally Looking For: Must-Haves: 5+ years of experience in game development, with at least 2 shipped titles. Previous experience in a leadership or mentorship role. Strong proficiency in Unreal Engine 5 (Blueprints, Material Editor, and optimization tools More ❯
Posted:

Product Manager

City of London, London, United Kingdom
Playabit
Hammersmith, London (On-Site, 5 Days/Week) We’re looking for a Product Manager who’s passionate about making great games and eager to wear multiple hats across game design, level design, QA, and product strategy. At Playabit, we believe the best games are built by small, high-agency teams who obsess over every detail from game … experience, and ensuring quality across every release. You’ll work closely with engineers and artists to iterate fast and deliver games played by millions. What You'll Do Design game mechanics, features, and levels that are intuitive, fun, and deeply engaging Identify opportunities for improvement through game metrics, user feedback, and intuition Own the quality of the product … product roadmap and shape future content Stay on top of mobile gaming trends, player behavior, and competitor analysis What We’re Looking For Deep passion for mobile games and game development Strong analytical mindset with the ability to interpret data and make product decisions Experience with game or level design (professional or personal projects) High attention More ❯
Posted: