Remote Texturing Jobs in England

13 of 13 Remote Texturing Jobs in England

Hard Surface/Creature Modeler (All Levels) - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company (Germany) GmbH
creatures, hard-surface models, and production assets. We're looking for a skilled artist with a deep understanding of anatomy, form, function and technical workflows to collaborate with our texturing and creature development teams alongside our production crew. What You'll Do: Design and build 3D characters, digital doubles and creatures with a focus on anatomy, form, and realism, ensuring … they are ready for texturing, rigging, and animation. Create hard-surface models and support the construction of environmental assets when required. Utilise advanced modeling tools to craft the geometry and structure of models that meet the technical and artistic needs of production. Collaborate with a cross-functional team, including Animators, Texture Artists, and other Modelers, to achieve the desired look More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Hard Surface/Creature Modeler (All Levels) - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company
creatures, hard-surface models, and production assets. We're looking for a skilled artist with a deep understanding of anatomy, form, function and technical workflows to collaborate with our texturing and creature development teams alongside our production crew. What You'll Do: Design and build 3D characters, digital doubles and creatures with a focus on anatomy, form, and realism, ensuring … they are ready for texturing, rigging, and animation. Create hard-surface models and support the construction of environmental assets when required. Utilise advanced modeling tools to craft the geometry and structure of models that meet the technical and artistic needs of production. Collaborate with a cross-functional team, including Animators, Texture Artists, and other Modelers, to achieve the desired look More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Technical Artist

London, England, United Kingdom
Hybrid / WFH Options
Companiongroup
disciplinary teams. Self-motivated, organised, and able to work independently. Bonus Skills: Experience with material authoring tools like Substance Designer, Quixel, or MaterialX. Knowledge of procedural material workflows and texturing automation. Experience supporting stylised, hand-painted, or retro-futuristic art styles. Familiarity with console development (Switch, PlayStation, Xbox). Basic understanding of scripting or blueprinting in Unreal Engine for shader More ❯
Posted:

Senior Technical Artist

London, England, United Kingdom
Hybrid / WFH Options
myGwork - LGBTQ+ Business Community
etc) Experience and technical understanding of 3D model optimization and performance Experience writing, modifying or optimizing shaders or other rendering effects. Experience with art production workflows such as modeling, texturing, rigging, animation, or lighting with HDRP/URP Intermediate skill with C# or another programming language You might also have: Experience with commercial/industrial data (CAD, BIM, GIS, LIDAR More ❯
Posted:

3D Visualisation Business Development Professional - Property and Buildings

Leeds, England, United Kingdom
Hybrid / WFH Options
Apexcontractingwa
rapport with prospective clients and industry figures. Excellent time management skills and ability to prioritise. A passion for quality and continuous improvement. Core 3D Visualisation skills including 3D modelling, texturing, lighting, basic animation, photography, and composition skills. Experience using 3DS Max, Unreal Engine or Unity, V-Ray or Corona, Adobe Creative Cloud and Microsoft Office to a competent level as More ❯
Posted:

Photogrammetrist

London, England, United Kingdom
Hybrid / WFH Options
Vertpaint Studios
Reality Capture. Nice-to-Haves (but not required): Skills in 3D software packages (e.g., ZBrush, Blender, Maya). Familiarity with UK-based architecture, landscapes, or environments. Knowledge of lighting, texture mapping, and asset optimization. Experience working on narrative-driven or horror games. Experience using Unreal Working Hours: This is a fully remote role, but candidates must be available to collaborate More ❯
Posted:

Lead Artist

London, England, United Kingdom
Hybrid / WFH Options
CCP Games
FPS set in the same universe of EVE Online. The ideal candidate will demonstrate superb artistic ability and technical understanding of real-time hard surface/weapon modelling and texturing within a game development team. Department: Art Location: London Responsibilities Collaborate with the Art Director and other Lead artists to support the project’s vision. Work closely with the Design … to technical constraints and performance targets while maintaining a high visual standard. Your Profile Essential: Proven experience at a Lead level in the video game industry. Exceptional modelling and texturing skills with a focus on sci-fi weapon and hard surface design. Strong understanding of PBR workflows and best practices for real-time rendering. Good understanding of what makes weapons More ❯
Posted:

Senior Technical Artist

Birmingham, England, United Kingdom
Hybrid / WFH Options
FLIX INTERACTIVE
games industry or related field. Proficiency in scripting languages such as Python, C#, or MEL scripting, or visual scripting e.g. Blueprint. Strong understanding of art asset creation, including modeling, texturing, and animation processes. Knowledge of various game engines and their art tools (e.g., Unity, Unreal Engine). Experience with shader development and material authoring. Solid understanding of performance optimization techniques More ❯
Posted:

Senior Character Artist

Royal Leamington Spa, England, United Kingdom
Hybrid / WFH Options
Playground Games
the-art facilities in Royal Leamington Spa, with a hybrid work model in place. Relocation assistance is available if required. WHAT YOU’LL DO: Highly realistic sculpting, retopology and texturing Close collaboration with the Character, Tech Art, Concept, Tech Animation and Animation Teams to define pipelines and workflow Help to mentor and provide and maintain documentation and feedback for the More ❯
Posted:

Texture Artist (All Levels) - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company
Participate in team reviews and provide constructive feedback during dailies. Maintain productivity and meet deadlines while adhering to quality standards. What We're Looking For: Professional experience in VFX texturing with a portfolio demonstrating expertise in photorealistic assets. Proficiency in software such as Mari (preferred), Photoshop, Substance Designer, and node-based workflows. Experience creating assets in a film or production More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Texture Artist (All Levels) - ILM London

London, United Kingdom
Hybrid / WFH Options
Disney
feedback during dailies. Maintain a high level of productivity, meeting deadlines while ensuring your work meets our quality standards. What We're Looking For: Proven professional experience in VFX texturing with a portfolio that demonstrates expertise in texturing photorealistic assets. Proficiency in software such as Mari (preferred), Photoshop and Substance Designer as well as node based workflows. Proven experience in More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Rendering Engineer

London, England, United Kingdom
Hybrid / WFH Options
Epic Games
MetaHuman organization in Epic and work closely with the Unreal Engine rendering team. Responsible for optimizing and improving advanced character rendering infrastructure systems including hair rendering, texture streaming, virtual texturing, mGPU, etc. Drive tools that go along with features and ensure they are usable and appropriate for artists and MetaHuman users across games and film. Help support external clients by More ❯
Posted:

Procedural Modelling, Surace & Texture Supervisor

London, England, United Kingdom
Hybrid / WFH Options
Hogarth Worldwide Ltd
effort. Procedural Supervisors will be responsible for overseeing the creation and development of these conventions. This role involves working closely with Python developers to define procedural specifications for modelling, texturing and surfacing systems, including asset shading, lighting, and scene compositing. This role reports to the ‘Global Director Of Vfx’ and will work closely with all our global CGI/VFX More ❯
Posted:
Texturing
England
10th Percentile
£35,750
25th Percentile
£40,625
Median
£52,500
75th Percentile
£65,625
90th Percentile
£71,250