Graphics Engineer Jobs in Guildford

4 of 4 Graphics Engineer Jobs in Guildford

Graphics Engineer

guildford, south east england, united kingdom
IC Resources
An exciting opportunity for a Graphics Engineer has arisen with a global leader in high-end mobile devices, based in Surrey. As a Graphics Engineer, you will contribute to the design and implementation of cutting-edge graphics frameworks, optimise the Android graphics stack, and ensure class-leading visual performance and power efficiency. This is … a hybrid role, requiring you onsite 3 days a week. Experience of the Graphics Engineer will include: 1-10 years of experience with C++ Experience with multi-threading Experience with graphics APIs, e.g. OpenGL, Vulkan, Metal or DirectX Bonus: shader programming If you are a Graphics Engineer looking to shape the future of mobile graphics More ❯
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Senior Engineer - Graphics Performance Optimization

guildford, south east england, united kingdom
iO Associates
Senior Engineer - Graphics Performance Optimization Staines-upon-Thames, Surrey (Hybrid - 3 days onsite) Permanent A global leader in smart devices and consumer electronics, driving innovation through cutting-edge R&D, is seeking a Senior Engineer - Graphics Performance Optimization. The team focuses on cutting-edge work in Android graphics, AI integration, and performance optimization, shaping the … next generation of mobile user experiences. Key Responsibilities: Enhance and optimize the Android graphics stack to improve gaming performance and power efficiency. Develop new features and extensions within the graphics framework. Apply Machine Learning techniques to drive advanced performance improvements. Own and resolve complex technical challenges, ensuring quality and timely delivery. Skills & Experience: Degree in Computer Science, Engineering More ❯
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Senior Engineer - Android Graphics Framework

guildford, south east england, united kingdom
iO Associates
Senior Engineer - Android Graphics Framework Up to £75 per hour Inside IR35 12-month contract West London, - Hybrid (3 days in office) For over 70 years, our client has been at the forefront of technological innovation, transforming industries and enhancing lives worldwide. With a diverse portfolio spanning consumer electronics, semiconductors, and digital media, they are committed to delivering … edge solutions that shape the future. Their UK operations play a pivotal role in driving advancements in mobile technology, AI, and next-generation user experiences. As a Senior Android Graphics Framework Engineer you will help drive high-performance graphics solutions for future mobile devices. You'll optimise rendering pipelines, integrate with new hardware platforms, and work closely … with cross-functional teams to deliver top-tier visual experiences. Required Skills & Qualifications Strong experience in computer graphics & middleware, particularly with Vulkan (preferred), OpenGL ES or similar. Deep understanding of graphics pipelines and modern mobile GPU architectures. Expert level proficiency in C and C++. Significant experience in real-time embedded software development (mobile devices preferred). Desirable Skills More ❯
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Graphics Software Engineer

guildford, south east england, united kingdom
microTECH Global LTD
We need talented engineers with a strong low-level graphics and GPU development background on the Android platform, ideally with experience of working in the consumer electronics industry. This contract will be hybrid (3 days a week onsite, 2 remote), based near Egham. Its within IR35 but offering a good rate to offset that! The successful candidate will contribute … to new, high-performance graphics solutions, integrate our solutions with new hardware platforms, optimise the Android OS graphics stack, benchmark our systems against competitors, work with 3rd party software developers and generally ensure that we have the best possible graphics experience on the market. Role and Responsibilities Develop innovations to optimise real-time rendering pipelines and deliver … class-leading performance Implement standard features and extensions for the Android Graphics stack (SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define More ❯
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