3 of 3 Remote/Hybrid Load Balancing Jobs in Manchester

Principal Cloud Platform Engineer

Hiring Organisation
CBSbutler Holdings Limited trading as CBSbutler
Location
Manchester, United Kingdom
Employment Type
Contract
Contract Rate
£580 - £618/day
roles, Service Accounts, and Organization Policies. CI/CD tooling including Cloud Build, Artifact Registry, and Cloud Deploy . GCP Networking (VPC, firewall rules, load balancing). Observability and security tooling (Cloud Logging, Monitoring, Security Command Center). Experience with GKE and container orchestration . Desirable Qualifications Experience ...

Head of Site Reliability Engineering & Infrastructure

Hiring Organisation
Morson Edge
Location
Manchester, North West, United Kingdom
Employment Type
Permanent, Work From Home
Salary
£85,000
evolution of our SRE and infrastructure practices over time. Your responsibilities will include: Leading the SRE and Infrastructure function , setting direction and priorities Balancing hands-on technical involvement with strategic planning and leadership Shaping and owning our AWS infrastructure and reliability roadmap Defining and embedding SRE best practices, including … Platform leadership role Strong, practical experience operating production systems in AWS Solid Linux systems and networking expertise (TCP/IP, DNS, routing, firewalls, load balancing) Background designing or supporting highly available, distributed systems Good understanding of SRE principles and how to apply them pragmatically Experience with automation ...

Senior Network Engineer

Hiring Organisation
Couch Heroes
Location
Stockport, Greater Manchester, UK
Employment Type
Full-time
player session management, and replication models are still being designed. You will be making foundational decisions about how the game handles player connections, distributes load, and maintains state across a persistent world. These decisions will define the game's technical ceiling for years to come. Your Role Server Architecture … Networking Design and implement the server architecture for a persistent MMO: dedicated server topology, zone distribution, player session management, and load balancing. Build and optimise Unreal Engine networking systems including replication, relevancy, bandwidth management, and client-server authority models. Architect systems for zone streaming and seamless world transitions ...