3D Graphics Jobs in the UK

23 of 23 3D Graphics Jobs in the UK

Computer Vision Engineer

City of London, London, United Kingdom
Hybrid/Remote Options
microTECH Global LTD
Job Title: 3D Computer Vision Engineer Location: London, UK (Hybrid Working) Type: Permanent Key Responsibilities: Lead development of machine learning systems for digital human avatar generation using inverse rendering and Unity-based visualization. Design and implement mesh and texture warping algorithms (energy-based methods, Thin Plate Splines). Develop inverse rasterization systems and facial feature extraction algorithms using PyTorch. … for facial blend shapes using optimization (Active Set solver, Libigl) and Functional Maps. Design Unity and Unreal Engine plugins for real-time physics, rendering, and visualization. Develop modules for 3D reconstruction, mesh processing, and camera calibration using C++ and Python. Implement reinforcement learning systems for animation synthesis and optimization-based cloth simulation. Build OpenGL/Compute shaders and GPU … kernels for performance-critical 3D applications. Requirements: Degree in Computer Science, Engineering, Mathematics, or related field, or equivalent experience in 3D graphics or ML systems. Strong in C Python, 3D graphics pipelines, inverse rendering, and geometry processing. Experience with GPU programming (OpenGL, CUDA, Vulkan), PyTorch/TensorFlow, and real-time engines (Unity/Unreal). More ❯
Posted:

Computer Vision Engineer

London Area, United Kingdom
Hybrid/Remote Options
microTECH Global LTD
Job Title: 3D Computer Vision Engineer Location: London, UK (Hybrid Working) Type: Permanent Key Responsibilities: Lead development of machine learning systems for digital human avatar generation using inverse rendering and Unity-based visualization. Design and implement mesh and texture warping algorithms (energy-based methods, Thin Plate Splines). Develop inverse rasterization systems and facial feature extraction algorithms using PyTorch. … for facial blend shapes using optimization (Active Set solver, Libigl) and Functional Maps. Design Unity and Unreal Engine plugins for real-time physics, rendering, and visualization. Develop modules for 3D reconstruction, mesh processing, and camera calibration using C++ and Python. Implement reinforcement learning systems for animation synthesis and optimization-based cloth simulation. Build OpenGL/Compute shaders and GPU … kernels for performance-critical 3D applications. Requirements: Degree in Computer Science, Engineering, Mathematics, or related field, or equivalent experience in 3D graphics or ML systems. Strong in C Python, 3D graphics pipelines, inverse rendering, and geometry processing. Experience with GPU programming (OpenGL, CUDA, Vulkan), PyTorch/TensorFlow, and real-time engines (Unity/Unreal). More ❯
Posted:

Computer Vision Engineer

London, South East, England, United Kingdom
MicroTECH Global Ltd
for facial blend shapes using optimization (Active Set solver, Libigl) and Functional Maps. Design Unity and Unreal Engine plugins for real-time physics, rendering, and visualization. Develop modules for 3D reconstruction, mesh processing, and camera calibration using C++ and Python. Implement reinforcement learning systems for animation synthesis and optimization-based cloth simulation. Build OpenGL/Compute shaders and GPU … kernels for performance-critical 3D applications. Requirements: Degree in Computer Science, Engineering, Mathematics, or related field, or equivalent experience in 3D graphics or ML systems. Strong in C Python, 3D graphics pipelines, inverse rendering, and geometry processing. Experience with GPU programming (OpenGL, CUDA, Vulkan), PyTorch/TensorFlow, and real-time engines (Unity/Unreal). More ❯
Employment Type: Full-Time
Salary: Salary negotiable
Posted:

GPU Software Engineer

Cambridge, Cambridgeshire, East Anglia, United Kingdom
Microtech Global Ltd
strong background in GPU Software Architecture to join a team working at the forefront of mobile GPU Software Architecture design. You should have a strong understanding of rendering technologies, graphics pipelines and hands-on experience using one more of the OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and the workloads GPUs are likely … are self-motivated and ambitious, and have the ability to work as part of a team and to network across teams. Key Responsibilities: Design and develop new features of 3D Graphics API. Investigate and evaluate features of and improvements to 3D Graphics APIs. Drafting new API extensions and writing specification. Prototyping interface changes and proposals Propose … GPU software architecture or driver development Hands-on experience with one or more of the following technologies: Vulkan, OpenGL ES, Metal, or DirectX11 or 12. Desired: Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing) Knowledge of neural rendering, raytracing and mesh shading pipeline is plus. Creativity and ability to effectively communicate ideas. Comfortable working on immature technologies More ❯
Employment Type: Permanent
Posted:

C++ Graphics Software Engineer

London Area, United Kingdom
IC Resources
C++ Graphics Software Engineer London £50,000 - £60,000 You’ll be joining a brand-new specialist team of experts across software, product, content, and electronics, developing cutting-edge acoustic and visual technologies that use advanced projection and optimisation techniques to manipulate particles and create dynamic mid-air visual effects. What You’ll Be Doing Implement 3D model … slicing algorithms to convert mesh data into path representations, similar to CAD or 3D printing toolchains. Create intuitive internal tooling for non-technical users, focusing on usability and rapid iteration of prototype features. Integrate software with hardware control systems and design computational pipelines bridging authoring tools with physical display platforms. Design and prototype GUI applications for authoring and editing … animated 3D content. Collaborate closely with multidisciplinary teams to evolve prototype tools into customer-facing products. What's required for this C++ Graphics Software Engineer opportunity? Strong experience in C++. Proven capability with 3D graphics in OpenGL and OpenCL. Experience in optimisation, particularly in path planning. Solid understanding of real-time tracking, projection mapping, and geometry More ❯
Posted:

C++ Graphics Software Engineer

City of London, London, United Kingdom
IC Resources
C++ Graphics Software Engineer London £50,000 - £60,000 You’ll be joining a brand-new specialist team of experts across software, product, content, and electronics, developing cutting-edge acoustic and visual technologies that use advanced projection and optimisation techniques to manipulate particles and create dynamic mid-air visual effects. What You’ll Be Doing Implement 3D model … slicing algorithms to convert mesh data into path representations, similar to CAD or 3D printing toolchains. Create intuitive internal tooling for non-technical users, focusing on usability and rapid iteration of prototype features. Integrate software with hardware control systems and design computational pipelines bridging authoring tools with physical display platforms. Design and prototype GUI applications for authoring and editing … animated 3D content. Collaborate closely with multidisciplinary teams to evolve prototype tools into customer-facing products. What's required for this C++ Graphics Software Engineer opportunity? Strong experience in C++. Proven capability with 3D graphics in OpenGL and OpenCL. Experience in optimisation, particularly in path planning. Solid understanding of real-time tracking, projection mapping, and geometry More ❯
Posted:

Graphics Rendering SW Engineer

South East, United Kingdom
Microtech Global Ltd
This role is for a senior graphics algorithm expert with a strong background in real-time rendering algorithms on GPU, or a background in other advanced use of graphics and rendering algorithms to join a team working at the forefront of 3D graphics algorithm development. The successful candidate will propose new ideas and develop new algorithms … for real-time rendering applications, especially for 3D games. You should have a strong understanding of graphics algorithms used in game engines (Unreal, Unity), e.g., deferred shading/lighting, physics based rendering, advanced image processing, voxel-based global illumination, screen space reflection, occlusion culling, shadow algorithms, anti-aliasing algorithms, etc. Experience in global illumination and ray tracing is … also important. Key Responsibilities: Propose new ideas and develop new graphics/rendering algorithms for mobile GPU. Analyze GPU applications to generate performance/power improvement, profile and optimise rendering code and GPU shaders. Publish research papers or patents for new graphics algorithms. Technical lead for the graphic algorithm team. Required: BSc or MSc in relevant discipline (CS More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Graphics Rendering SW Engineer

Cambridge, Cambridgeshire, East Anglia, United Kingdom
Microtech Global Ltd
This role is for a senior graphics algorithm expert with a strong background in real-time rendering algorithms on GPU, or a background in other advanced use of graphics and rendering algorithms to join a team working at the forefront of 3D graphics algorithm development. The successful candidate will propose new ideas and develop new algorithms … for real-time rendering applications, especially for 3D games. You should have a strong understanding of graphics algorithms used in game engines (Unreal, Unity), e.g., deferred shading/lighting, physics based rendering, advanced image processing, voxel-based global illumination, screen space reflection, occlusion culling, shadow algorithms, anti-aliasing algorithms, etc. Experience in global illumination and ray tracing is … also important. Key Responsibilities: Propose new ideas and develop new graphics/rendering algorithms for mobile GPU. Analyze GPU applications to generate performance/power improvement, profile and optimise rendering code and GPU shaders. Publish research papers or patents for new graphics algorithms. Technical lead for the graphic algorithm team. Required: BSc or MSc in relevant discipline (CS More ❯
Employment Type: Permanent
Posted:

Artist

Birmingham, England, United Kingdom
Platform Recruitment
be found in pubs, clubs, and arcades up and down the country, and offer a fun and entertaining gaming experience. They are seeking a talented 2D or 2D/3D Graphics Artist & Animator to join their team! If you’re skilled in digital art and animation and want to contribute to creating captivating gaming experiences, they’d love … to hear from you. Role Responsibilities: Develop and animate visually stunning 2D/3D assets for our games. Collaborate with designers and developers to integrate artwork and animations smoothly. Create eye-catching effects and animations that bring characters, backgrounds, and UI elements to life. Optimize assets and animations for performance on multiple gaming platforms. Skills and Experience: Proficiency in … Adobe Photoshop and After Effects. For a 3D role knowledge of 3D Studio Max or similar 3D software. Experience with Spine for 2D animation is preferred. Strong understanding of visual composition, color, and motion design principles. Ability to work across different styles, from stylized to realistic. Experience with game development tools and engines would be useful. Knowledge More ❯
Posted:

Mobile Apps Developer (Native iOS, Android, Cross-Platform)

Guildford, Surrey, South East, United Kingdom
Hays
Xcode IDE (macOS). * Qt mobile GUI development skills using Qt, Qt Quick, or QML. * Experience developing apps on Windows, with Visual Studio utilising Xamarin. * Experience in 2D/3D graphics, including OpenGL, Shaders, OpenSceneGraph, or Vulkan. * Knowledge of GIS mapping toolkits or components such as GDAL, ESRI, MapBox, or Google Maps. * Familiarity with Apple App Store developer More ❯
Employment Type: Permanent
Posted:

AI Research Scientist Multimodal VLM and MLLM

London, United Kingdom
Autodesk, Inc
imagine, design, and make a better world.We are a team of scientists, researchers, engineers, and designers working together on projects that range from learning-based design systems, computer vision, graphics, robotics, human-computer interaction, sustainability, simulation, manufacturing, architectural design and construction.This role will report to a Research Manager in the AI Lab. Responsibilities Develop new ML models and AI … with foundation and open-source models, meta/transfer learning, fine-tuning, distillation, multi-task/continual learning, RL, RLxF, and/or image/audio/video/3D generation/understanding Experience or familiarity with the 3D Graphics/Animation, Manufacturing, Engineering, Architecture, and/or Construction doma Learn More About Autodesk Welcome to Autodesk More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

C++ Software Engineer

United Kingdom
Softweb Resourcing
solid STEM degree background preferred (but not essential) An enthusiastic, humble approach to learning - and to making things better, every day Cloud, Cross platform (Linux/Windows), Azure, Python, 3D graphics (WebGL/OpenGL) experience all nice to have but not essential Expect to work across a diverse technical landscape. You might contribute to platform architecture, data algorithms More ❯
Employment Type: Permanent
Salary: GBP 40,000 - 60,000 Annual
Posted:

C++ Software Engineer

BS1, Bristol, City of Bristol, United Kingdom
Softweb Resourcing
solid STEM degree background preferred (but not essential) An enthusiastic, humble approach to learning - and to making things better, every day Cloud, Cross platform (Linux/Windows), Azure, Python, 3D graphics (WebGL/OpenGL) experience all nice to have but not essential Expect to work across a diverse technical landscape. You might contribute to platform architecture, data algorithms More ❯
Employment Type: Permanent
Salary: £40000 - £60000/annum Hybrid, Great Pension, Flexi, Bupa
Posted:

Senior GPU Architect (Graphics Processors R&D for AI)

United Kingdom
Hybrid/Remote Options
IC Resources
Working for a leading semiconductor R&D department, I am recruiting for a high-level GPU Architect, to work on the latest R&D developments in Graphics Hardware Processors. There is also opportunity for leadership within this exciting R&D team for GPU Hardware. A key-selling point is this is a highly innovative and exciting opportunity to work … with leading experts in GPU R&D to define cutting-edge Graphics products in the industry. This is a multi-functional role, where you will also contribute to the future strategy of next-generation IP. Salary details Salary will be based upon years and relevance of experience - circa £100k and/or above for highly-skilled architects Location & additional … considered for qualified applicants who are motivated to relocate permanently to the UK Key/"Must-Have" skills Significant knowledge and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of More ❯
Posted:

Scene Generation Engineer

Bristol, United Kingdom
Hybrid/Remote Options
MBDA
real world and how an EO Sensor perceives it. You will need Skills in Windows and Linux native software (C/C++), dynamic languages like python, GPU-acceleration and 3D graphics (Open GL, GLSL, CUDA, Vulkan), A strong software background including software architecture design, concurrency, synchronisation, and database design An appreciation of or the desire to learn the More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Scene Generation Engineer

Stevenage, Hertfordshire, South East, United Kingdom
Hybrid/Remote Options
MBDA
real world and how an EO Sensor perceives it. You will need Skills in Windows and Linux native software (C/C++), dynamic languages like python, GPU-acceleration and 3D graphics (Open GL, GLSL, CUDA, Vulkan), A strong software background including software architecture design, concurrency, synchronisation, and database design An appreciation of or the desire to learn the More ❯
Employment Type: Permanent, Work From Home
Posted:

Scene Generation Engineer

Stevenage, Hertfordshire, England, United Kingdom
Hybrid/Remote Options
MBDA
real world and how an EO Sensor perceives it. You will need Skills in Windows and Linux native software (C/C++), dynamic languages like python, GPU-acceleration and 3D graphics (Open GL, GLSL, CUDA, Vulkan), A strong software background including software architecture design, concurrency, synchronisation, and database design An appreciation of or the desire to learn the More ❯
Employment Type: Full-Time
Salary: £35,000 - £45,000 per annum
Posted:

Scene Generation Engineer

Bristol, Avon, South West, United Kingdom
Hybrid/Remote Options
MBDA
real world and how an EO Sensor perceives it. You will need Skills in Windows and Linux native software (C/C++), dynamic languages like python, GPU-acceleration and 3D graphics (Open GL, GLSL, CUDA, Vulkan), A strong software background including software architecture design, concurrency, synchronisation, and database design An appreciation of or the desire to learn the More ❯
Employment Type: Permanent, Work From Home
Salary: £45,000
Posted:

Graphics Rendering SW Engineer

Cambridge, Cambridgeshire, UK
Microtech Global Ltd
This role is for a senior graphics algorithm expert with a strong background in real-time rendering algorithms on GPU, or a background in other advanced use of graphics and rendering algorithms to join a team working at the forefront of 3D graphics algorithm development. The successful candidate will propose new ideas and develop new algorithms More ❯
Posted:

Graphics Rendering SW Engineer

Cambridge, Cambridgeshire, United Kingdom
Microtech Global Ltd
This role is for a senior graphics algorithm expert with a strong background in real-time rendering algorithms on GPU, or a background in other advanced use of graphics and rendering algorithms to join a team working at the forefront of 3D graphics algorithm development. The successful candidate will propose new ideas and develop new algorithms More ❯
Employment Type: Permanent
Salary: GBP 100,000 Annual
Posted:

Embedded Software Manager

Cambridge, England, United Kingdom
Synergetic
delivering embedded software in a commercial environment. Strong background in Linux (both as a developer and user). Proficient in C, C++, Python, and JavaScript. Understanding of 2D/3D graphics APIs, audio/video codecs, HDMI, and multimedia systems. Familiarity with web technology stacks. Solid grasp of Agile/Scrum/Kanban methodologies – and when to adapt More ❯
Posted:

Senior Backend Engineer

City of London, London, United Kingdom
Hybrid/Remote Options
M-XR
Our vision From blockbuster films and AAA games to immersive experiences, the demand for photo-real 3D content has never been higher - but creating photorealistic assets is slow, expensive, and manual with no current scalable solution available. At M-XR, our mission is to democratise the creation of high-quality 3D assets and empower brands, studios, and creators … to build infinite photo-real 3D experiences. Our proprietary technology Marso allows anyone to capture real-world objects into production-ready photorealistic digital twins with unmatched material (PBR) accuracy - enabling the first real-world PBR capture pipeline that can operate anywhere. Marso is trusted by the most demanding studios in film and gaming. We see the future of 3D as AI-assisted, and we’re building the tech to make that happen. We are creating the world’s highest quality and most comprehensive 3D-PBR data-set and training the next generation of AI models to assist artist workflows. About the role ✨ We are looking for a Senior Backend Engineer to join the team and be the More ❯
Posted:

Senior Backend Engineer

London Area, United Kingdom
Hybrid/Remote Options
M-XR
Our vision From blockbuster films and AAA games to immersive experiences, the demand for photo-real 3D content has never been higher - but creating photorealistic assets is slow, expensive, and manual with no current scalable solution available. At M-XR, our mission is to democratise the creation of high-quality 3D assets and empower brands, studios, and creators … to build infinite photo-real 3D experiences. Our proprietary technology Marso allows anyone to capture real-world objects into production-ready photorealistic digital twins with unmatched material (PBR) accuracy - enabling the first real-world PBR capture pipeline that can operate anywhere. Marso is trusted by the most demanding studios in film and gaming. We see the future of 3D as AI-assisted, and we’re building the tech to make that happen. We are creating the world’s highest quality and most comprehensive 3D-PBR data-set and training the next generation of AI models to assist artist workflows. About the role ✨ We are looking for a Senior Backend Engineer to join the team and be the More ❯
Posted:
3D Graphics
10th Percentile
£43,250
25th Percentile
£61,250
Median
£90,000
75th Percentile
£106,250
90th Percentile
£107,000