10 of 10 Remote/Hybrid Vulkan Jobs in the UK

Senior Software Engineer (Instrumentation)

Location
Cambridge, England, United Kingdom
hardware-software interactions. 'Nice to Have' skills and experience: Insight into the workings of the GPU graphics pipeline. Knowledge of OpenGL ES and Vulkan APIs. Additional Information: Please note that no relocation package is available for this role. If skilled worker sponsorship is required, Arm will meet costs associated with ...

Senior Embedded Software Engineer

Hiring Organisation
X4 Group
Location
Southampton, Hampshire, United Kingdom
Employment Type
Full-Time
Salary
£60,000 - £75,000 per annum
security access you must have been in the U.K. for at least five years Desirable experience includes: MATLAB/Simulink OpenGL or Vulkan CUDA or OpenCL FPGA or HDL exposure Video processing or machine learning Experience within defence, aerospace, automotive, or other high-reliability industries If you're looking ...

Principal Software Engineer – Game & Graphics Technology Integration

Location
Manchester, England, United Kingdom
Experience Strong experience in software engineering for graphics, game engines, systems software or other real-time applications is required, together with: Practical experience with Vulkan or another modern graphics API, plus strong C++ skills. Graphics debugging and profiling tools. Experience working within a large game engine or comparable software codebase ...

GPU Rendering & Sensor Simulation Engineer (Hybrid)

Location
West of England, England, United Kingdom
time 3D rendering and physics-based simulations on the GPU for defence applications. The role focuses on C++ development and CUDA/OpenGL/Vulkan, translating RF/EO/IR models into efficient software. Based in Stevenage, the role offers a salary of £53,000–£60,000 plus ...

Senior Software Engineer

Location
Manchester, England, United Kingdom
/20). Deep understanding of systems programming, including memory management, multi-threading, and hardware-software abstraction layers. Experience with graphics APIs (e.g., OpenGL, Vulkan, or proprietary embedded graphics stacks) and rendering pipelines. Proficiency in Python for tooling and automation, with a working knowledge of BrightScript or JavaScript being ...

Machine Learning Framework/Runtime Software Engineer (C++)

Location
Cambridge, England, United Kingdom
exposure could include: Machine learning inference frameworks such as LiteRT, TensorFlow Lite, ONNX Runtime, or similar technologies GPU programming or compute technologies such as Vulkan, OpenCL, TOSA, or compute kernels Machine learning runtimes, compilers, drivers, or backend integration Computational graphs, operators, memory management, or model optimisation Ahead-of-Time ...

Machine Learning Framework/Runtime Software Engineer

Location
United Kingdom
knowledge or experience could include: Developing delegates, execution providers, plugins, or other backend integration mechanisms GPU programming or machine learning acceleration technologies such as Vulkan, OpenCL, TOSA, or compute kernels Designing or implementing Ahead-of-Time or Just-in-Time compilation flows for AI workloads Transforming graphs or working with ...

Experienced Machine Learning Framework/Runtime Software Engineer (C++)

Location
Cambridge, England, United Kingdom
knowledge or experience could include: Developing delegates, execution providers, plugins, or other backend integration mechanisms GPU programming or machine learning acceleration technologies such as Vulkan, OpenCL, TOSA, or compute kernels Designing or implementing Ahead-of-Time or Just-in-Time compilation flows for AI workloads Transforming graphs or working with ...

Staff AI Application Engineer - Heterogeneous Computing

Location
West of England, England, United Kingdom
with an inference runtime or execution engine (ONNX Runtime execution providers, a custom NPU or DSP runtime). Experience with GPU compute (CUDA, OpenCL, Vulkan) or SIMD optimization on Arm or x86. Experience with large‐model execution techniques such as offloading, expert caching, speculative decoding, pipelining across devices. Experience building ...

Principal Real-Time Rendering Engineer, Unreal & Ray Tracing

Location
United Kingdom
XR. You'll work deep in proprietary codebases on PC, current-gen consoles and Mac, writing low-level engine code against DirectX 12, Vulkan and Metal. No editor scripting, no glue work. This is frame-time engineering of the kind we delivered on Starfield and other technically demanding projects. … with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL) ● Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX ● Deep working knowledge of the full pipeline: rasterization, compute and hardware-accelerated ray tracing ● Fluency in modern rendering techniques ...