5 of 5 Remote/Hybrid Blender Jobs

Senior Brand & Creative Designer

Hiring Organisation
FRESH
Location
United Kingdom
narratives Experience in fast-paced startup or scale-up environments Familiarity with AI tools in creative workflows Desirable: Advanced After Effects (Cinema 4D/Blender a plus) Understanding of editing, rhythm, and sound Experience with web motion (Lottie/Rive or similar) Interested in hearing more, hit the apply button ...

Creative WebGL Developer

Hiring Organisation
Morgan McKinley
Location
London, UK
Employment Type
Full-time
campaign builds as the sole developer Tech & creative stack: WebGL (essential) Three.js/React Three Fiber React/Next.js or AstroJS GSAP/ScrollTrigger Blender workflows (GLB/glTF) GLSL/shader experience (bonus) What we're looking for: Strong frontend developer, with deep WebGL experience Proven track record building ...

Creative WebGL Developer

Hiring Organisation
Morgan McKinley
Location
London, South East, England, United Kingdom
Employment Type
Contractor
Contract Rate
£350 - £500 per day
campaign builds as the sole developer Tech & creative stack: WebGL (essential) Three.js/React Three Fiber React/Next.js or AstroJS GSAP/ScrollTrigger Blender workflows (GLB/glTF) GLSL/shader experience (bonus) What we're looking for: Strong frontend developer, with deep WebGL experience Proven track record building ...

Creative WebGL Developer (Three.js / React Three Fiber / React)

Hiring Organisation
Templeton & Partners - Innovative & Inclusive Hiring Solutions
Location
City of London, London, United Kingdom
Next.js (preferred) or Astro for performance-first builds Three.js + React Three Fiber (+ @react-three/drei ) GSAP (ScrollTrigger is a strong plus) Blender pipelines (glTF/GLB workflows) What we’re looking for Strong fundamentals in JavaScript/TypeScript A portfolio showing WebGL/real-time 3D work ...

Technical Art & 3D Modelling Trainer

Hiring Organisation
Realityjam
Location
City of London, London, United Kingdom
three is essential: Unity Engine Scene assembly, asset import pipelines, prefab workflows, materials and shaders, lighting, LOD, and optimisation for real-time game environments. Blender 3D modelling (hard surface and organic), UV unwrapping, retopology, rigging fundamentals, baking, and FBX/glTF export for game engines. Substance Painter PBR texturing workflows … Technical Artist or 3D Artist within the games industry, with a strong portfolio of shipped or in-development work. Advanced proficiency in Blender, Substance Painter, and Unity — comfortable teaching each tool at a production level. Deep understanding of real-time art pipelines: polygon budgets, texture atlasing, normal map workflows ...