Experience analyzing GPU-accelerated applications like games, image processing or GPGPU applications. Experience writing or contributing to graphics drivers. Knowledge of the OpenGL ES, Vulkan, or OpenCL APIs. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact More ❯
timescale estimation, task prioritisation and design accuracy. Qualifications Experience of working in video processing or equivalent performance sensitive or high-performance applications. Experience developing Vulkan software, or other modern GPU APIs. Significant experience in developing C/C++ code from the ground up and enhancing established code bases. Willingness to More ❯
Degree in Electronics Engineering, Computer Science, or a related field. Proven experience in video processing or similarly performance-critical applications. Hands-on experience with Vulkan or other modern GPU APIs. Strong background in C/C++ development, both in building new systems and enhancing existing ones. Genuine enthusiasm for new More ❯
Degree in Electronics Engineering, Computer Science, or a related field. Proven experience in video processing or similarly performance-critical applications. Hands-on experience with Vulkan or other modern GPU APIs. Strong background in C/C++ development, both in building new systems and enhancing existing ones. Genuine enthusiasm for new More ❯
Degree in Electronics Engineering, Computer Science, or a related field. Proven experience in video processing or similarly performance-critical applications. Hands-on experience with Vulkan or other modern GPU APIs. Strong background in C/C++ development, both in building new systems and enhancing existing ones. Genuine enthusiasm for new More ❯
london, south east england, United Kingdom Hybrid / WFH Options
microTECH Global LTD
Degree in Electronics Engineering, Computer Science, or a related field. Proven experience in video processing or similarly performance-critical applications. Hands-on experience with Vulkan or other modern GPU APIs. Strong background in C/C++ development, both in building new systems and enhancing existing ones. Genuine enthusiasm for new More ❯
Android programming. Experience with native Android debugging. Experience analyzing GPU-accelerated applications like games, image processing or GPGPU applications. Knowledge of the OpenGL ES, Vulkan, or OpenCL APIs. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact More ❯
nice-to-haves PhD in computer vision or robotics Experience with machine learning techniques for geometric and semantic estimation GPU programming skills (CUDA, OpenCL, Vulkan, Metal) Experience with embedded software development All about us We're a London-based startup founded by visual SLAM algorithm pioneers. Having raised over $30M More ❯
and energy-efficient compute platforms for modern AI workloads. You'll be working on a flagship GPU and AI platform supporting PyTorch, OpenCL, and Vulkan, designed to bring scalable, efficient AI capabilities to developers and researchers across the industry . Role Overview: As a Software Engineer - AI Framework, you'll More ❯
Familiarity with set-top box development and specialized SoCs from manufacturers like Broadcom, MediaTek, SigmaTel, etc. Graphics experience with OpenGL/EGL, OpenGL ES, Vulkan, Metal, etc. Cross device dependency management Game engines and game engine technologies Internals of browser technology such as Webkit, WPE, Chromium, Cobalt The hiring range More ❯
Motivated, able to work under own initiative • Good communication skill, team player Skills you might also have • Knowledge of computer graphics and API (OpenGL, Vulkan, DirectX, or Metal) • Knowledge of computer hardware • Understanding of real-time rendering techniques and game engine architecture • Experience with profiling and optimizing software or hardware More ❯
Motivated, able to work under own initiative • Good communication skill, team player Skills you might also have • Knowledge of computer graphics and API (OpenGL, Vulkan, DirectX, or Metal) • Knowledge of computer hardware • Understanding of real-time rendering techniques and game engine architecture • Experience with profiling and optimizing software or hardware More ❯
Motivated, able to work under own initiative • Good communication skill, team player Skills you might also have • Knowledge of computer graphics and API (OpenGL, Vulkan, DirectX, or Metal) • Knowledge of computer hardware • Understanding of real-time rendering techniques and game engine architecture • Experience with profiling and optimizing software or hardware More ❯
guide Metal developers to tune their applications for maximum performance on Apple Silicon. Minimum Qualifications Understand the graphics pipeline GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL Programming knowledge of C/C++ Carry forward highly complex software debug efforts Preferred Qualifications Excellent written and oral More ❯
Architects to join their engineering teams. You must have demonstrated experience with some of the following technologies: Computer graphics APIs such as OpenGL or Vulkan RTL design in Verilog ARM/RISC-V architecture concepts Modern software design practices in C++ Knowledge of compilers and tool chains Computer architectures Docker More ❯
software development in a graphics-related field. In-depth knowledge of at least one modern 3D graphics API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenGL ES, Metal). Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, UI frameworks). Experience More ❯
compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance More ❯
compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance More ❯
compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance More ❯
gained experience developing 3D graphics software (Drivers, Games, etc.). You will have hands on experience with modern graphics APIs (OpenGL, OpenGL ES, DirectX, Vulkan) and also any experience programming modern GPU APIs would be beneficial. You must have a successful track record managing teams of highly skilled Software Engineers More ❯
core engine systems Real-time rendering experience in the games industry a plus, with knowledge of modern graphics APIs such as DirectX 12 or Vulkan Experience profiling and optimizing a large codebase Demonstrated ability to reason about and debug large, interacting systems from the macro-level to the micro-level More ❯
compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance More ❯
compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance More ❯
workloads on cutting-edge GPU architectures. About you: 6 years+ as a driver engineer Strong C++ or C programming skills Experience with OpenCL or Vulkan (other graphics APIs are also fine) Strong knowledge of GPU development Full details are available. Please don't hesitate to get in touch with (email More ❯
UVM, or cocotb •Formal Verification •Interconnect protocols such as AXI or OCP •ASIC tool flows •Familiarity with computer graphics APIs such as OpenGL or Vulkan Requirements: •Be part of innovative, high-impact projects in a fast-moving industry •Collaborate with a global team of expert engineers •Enjoy flexible working-hybrid More ❯