Cambridge, Cambridgeshire, United Kingdom Hybrid / WFH Options
Arm Limited
engineering, with a strong focus on optimization and debugging. Deep expertise in modern graphics APIs (Vulkan, OpenGL ES, DirectX, Metal). Proficient in C/C++ and shading languages (GLSL/HLSL). Skilled in GPU performance profiling and debugging using tools like RenderDoc, Nsight, and Arm Streamline. Proven ability to resolve complex performance and compatibility issues in production environments. More ❯
knowledge of C++. Strong problem-solving and bug fixing skills. Experience with at least one modern graphics API (Direct3D 12, Vulkan or Metal). Experience with shading languages (HLSL, GLSL or MSL). Good knowledge of modern real time rendering techniques including raytracing. Good knowledge of GPU architecture. Experience with multithreading. Strong experience with profiling and low-level optimisation. Good More ❯
demonstrating a strong understanding of shader compilation processes and low-level graphics API interactions. Familiarity with compiler technologies (particularly LLVM) and shader ecosystems, including high-level languages (e.g., HLSL, GLSL) and intermediate representations (e.g., SPIR-V), relevant to driver development or low-level API programming. About the job Google's software engineers develop the next-generation technologies that change how More ❯
game engine, or industry-equivalent technology (3D animation, simulation, etc) - Significant experience in C++ - Extensive experience developing systems and graphics for AAA video games - Experience writing optimized HLSL/GLSL and compute shaders - Up to date knowledge of the current APIs such as DirectX 11/12 and OpenGL 4.x and Vulkan. - Profound understanding of state-of-the-art graphics More ❯
demonstrating a strong understanding of shader compilation processes and low-level graphics API interactions. Familiarity with compiler technologies (particularly LLVM) and shader ecosystems, including high-level languages (e.g., HLSL, GLSL) and intermediate representations (e.g., SPIR-V), relevant to driver development or low-level API programming. About the job Google's software engineers develop the next-generation technologies that change how More ❯
in a complex, matrixed organization involving cross-functional, or cross-business projects. Experience with compiler technologies and toolchains, particularly LLVM. Familiarity with graphics and compute shader languages (e.g., HLSL, GLSL) and intermediate representations like SPIR-V. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information More ❯
London, England, United Kingdom Hybrid / WFH Options
Nexus Studios
generation immersive experiences. Requirements What You'll Do : Drive the visual fidelity of immersive demos by creating real-time shaders, visual effects, and motion systems Develop custom HLSL and GLSL shaders for use across native platforms and real-time engines Contribute to rapid look-dev efforts, asset implementation, and visual prototyping in Unity and porting them to GLSL for native … games, XR, real-time graphics, or immersive installations Expert-level experience with Unity, including asset workflows, scripting, and VFX systems Strong shader development skills in both HLSL (Unity) and GLSL (native pipeline) A sharp eye for motion, lighting, material response, and visual design fundamentals Experience integrating and optimizing real-time assets under performance constraints A collaborative mindset with a passion More ❯
Vulkan, or console-specific APIs. Understanding of current real-time rendering techniques. Expert-level C++ skills and comfort working close to the hardware. Experience writing shaders in HLSL, GLSL, CG, or similar. Proven ability to profile and optimize both GPU and Render Thread performance using tools such as RenderDoc, PIX, NSight, Unreal Insights, etc. Strong debugging skills, especially in diagnosing … Vulkan, or console-specific APIs. Understanding of current real-time rendering techniques. Expert-level C++ skills and comfort working close to the hardware. Experience writing shaders in HLSL, GLSL, CG, or similar. Proven ability to profile and optimize both GPU and Render Thread performance using tools such as RenderDoc, PIX, NSight, Unreal Insights, etc. Strong debugging skills, especially in diagnosing More ❯
Be familiar with scripting languages: At least one of Python and Vex, and have experience in plugin tool development. • Be familiar with shader languages: At least one of Cg, GLSL, and HLSL. • Be familiar with common rendering algorithms and computer graphics. • Be familiar with C# and C++ programming languages. • Have a good command of the Unreal Engine. • Be proficient in More ❯
such as Resolume, Vmix, Notch, Blender, Max/MSP, or Unreal Engine. Strong knowledge of video processing, real-time rendering, and interactive media systems. Proficiency in Python essential and GLSL shaders a plus. A creative mindset with the ability to solve complex technical challenges. Excellent communication skills and ability to collaborate effectively in a fast-paced team environment. If you More ❯
etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a More ❯
City of London, London, United Kingdom Hybrid / WFH Options
Couch Heroes
etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a More ❯
South East London, England, United Kingdom Hybrid / WFH Options
Couch Heroes
etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a More ❯
professional experience programming in C# or C++, with a solid grasp of coding standards, design principles, and efficient development methodologies. Your background will also include shader programming using HLSL, GLSL, or CG. Being well-versed in Graphics profiling and optimisation, you are well-versed in identifying and resolving performance bottlenecks in order to deliver a smooth user experience. Strong mathematical More ❯
experience programming in C++ with expertise in rendering and low level graphics. Expertise in modern GPU rendering pipelines (Vulkan, Metal, and/or D3D12) Experience in GPU shader programming (GLSL, HLSL, and/or MSL) Experience working with vector instructions sets (AVX, SSE, NEON, WebAssembly SIMD) Proven ability to come up to speed and contribute quickly to a complex code More ❯
Slough, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a More ❯
Knutsford, Cheshire, United Kingdom Hybrid / WFH Options
Warner Media, LLC
support to junior team members generally taking an active role in leading the evolution of our technology. Requirements: Expert knowledge of C/C++ and shader languages (HLSL/GLSL) Good understanding of DX12 and/or Vulkan Unreal experience a bonus, especially interactions with the source code Comfortable debugging large codebases Experience with console development a bonus Experience with More ❯
or other languages. b) Good knowledge of 1 or more DCC packages such as Maya/Max/Blender/Houdini. c) Fundamental knowledge of rendering pipelines, HLSL/GLSL, cutting-edge visual effects (VFX), advanced lighting and procedural workflows and toolsets. d) In-depth knowledge of performance optimization strategies, asset streaming, and LOD systems across multiple platforms. Strong development More ❯
real-time visualization, or creative technology environments. Proven ability to manage small teams while also contributing hands-on to technical delivery. Strong experience in real-time graphics programming, including GLSL or equivalent shader languages. Deep familiarity with Kotlin or similar languages for spatial computing and immersive interaction. A creative and experimental mindset—comfortable pushing visual boundaries while maintaining tech realism. More ❯
issues to non-technical team members. Passion for learning and exploring new skills and techniques. Nice to have Experience with scripting languages such as Mel Script, PyMel, HLSL/GLSL or C#. Strong proficiency in shader development in Unreal Engine. Experience in UEFN. Strong understanding of Sequencer in Unreal. Understanding of compression formats and colour workflows in DCC content creation. More ❯
Vulkan, or console-specific APIs. Understanding of current real-time rendering techniques. Expert-level C++ skills and comfort working close to the hardware. Experience writing shaders in HLSL, GLSL, CG, or similar. Proven ability to profile and optimize both GPU and Render Thread performance using tools such as RenderDoc, PIX, NSight, Unreal Insights, etc. Strong debugging skills, especially in diagnosing More ❯
London, England, United Kingdom Hybrid / WFH Options
Magnopus
issues to non-technical team members. Passion for learning and exploring new skills and techniques. Nice to have Experience with scripting languages such as Mel Script, PyMel, HLSL/GLSL or C#. Strong proficiency in shader development in Unreal Engine. Experience in UEFN. Strong understanding of Sequencer in Unreal. Understanding of compression formats and colour workflows in DCC content creation. More ❯
real-time visualization, or creative technology environments. Proven ability to manage small teams while also contributing hands-on to technical delivery. Strong experience in real-time graphics programming, including GLSL or equivalent shader languages. Deep familiarity with Kotlin or similar languages for spatial computing and immersive interaction. A creative and experimental mindset—comfortable pushing visual boundaries while maintaining tech realism. More ❯
Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will be able to More ❯
Meta Reality Lab – Senior Technical Artist Meta Reality Lab’s mission is to help people feel connected, anytime, anywhere. Pushing the boundaries of what is technically possible in virtual worlds is a critical part of this mission. As a Senior More ❯