CryEngine Jobs in Birmingham

Crytek CryEngine
West Midlands > Birmingham

The following table provides summary statistics for permanent job vacancies advertised in Birmingham with a requirement for CryEngine skills. Included is a benchmarking guide to the salaries offered in vacancies that have cited CryEngine over the 6 months to 9 May 2024 with a comparison to the same period in the previous 2 years.

6 months to
9 May 2024
Same period 2023 Same period 2022
Rank 144 - -
Rank change year-on-year - - -
Permanent jobs citing CryEngine 1 0 0
As % of all permanent jobs advertised in Birmingham 0.036% - -
As % of the Libraries, Frameworks & Software Standards category 0.22% - -
Number of salaries quoted 1 0 0
10th Percentile - - -
25th Percentile £37,500 - -
Median annual salary (50th Percentile) £40,000 - -
75th Percentile £42,500 - -
90th Percentile - - -
West Midlands median annual salary £40,000 - -

All Software Libraries and Frameworks
Birmingham

CryEngine is in the Software Libraries and Frameworks category. The following table is for comparison with the above and provides summary statistics for all permanent job vacancies advertised in Birmingham with a requirement for technical specification, industry standards, software libraries and framework skills.

Permanent vacancies with a requirement for technical specification, industry standards, software libraries and framework skills 465 510 1,193
As % of all permanent jobs advertised in Birmingham 16.81% 26.28% 38.56%
Number of salaries quoted 417 372 902
10th Percentile £37,500 £42,500 £37,066
25th Percentile £46,500 £50,000 £43,750
Median annual salary (50th Percentile) £57,500 £60,000 £57,500
Median % change year-on-year -4.17% +4.35% +4.55%
75th Percentile £72,500 £72,500 £72,500
90th Percentile £85,594 £84,750 £85,000
West Midlands median annual salary £55,000 £57,500 £55,000
% change year-on-year -4.35% +4.55% +15.18%

CryEngine
Co-occurring Skills and Capabilities in Birmingham by Category

The follow tables expand on the table above by listing co-occurrences grouped by category. The same employment type, locality and period is covered with up to 20 co-occurrences shown in each of the following categories:

Applications
1 1 (100.00%) 3ds Max
1 1 (100.00%) Maya
1 1 (100.00%) Photoshop
1 1 (100.00%) ZBrush
General
1 1 (100.00%) Games
Libraries, Frameworks & Software Standards
1 1 (100.00%) Unity (Game Engine)
1 1 (100.00%) Unreal Engine
Processes & Methodologies
1 1 (100.00%) Game Development
1 1 (100.00%) Problem-Solving