Job Title Lead Technical Animator Department Technical Art Location(s) Brighton (preferred), Brno, Prague Reports To Associate Director Technical Animation Job Type (Permanent, fixed term, internship) Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work … the integration of character animations into gameplay systems, ensuring animations are responsive, high-quality, and aligned with the project's creative and technical goals. Acting as a bridge between animation, design, and engineering, this role ensures animation systems enhance gameplay feel and performance across the entire player experience. As a hands-on leader, the Lead Technical Animator guides a team … of technical animators, develops efficient animation workflows, and tackles complex runtime challenges in Unreal Engine. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals Duties and Responsibilities Lead, mentor, and support a team of technical animators, fostering both More ❯
Hove, East Sussex, South East, United Kingdom Hybrid/Remote Options
Act III
3Cs (Character, Control, Camera) and core gameplay mechanics. At ACT III, we solve interesting problems as a multi-disciplinary team, not as individuals. Your immediate surroundings include highly skilled animation and gameplay engineers, as well as excellent animation and design teams. Your role will be to strengthen that team with implementation and iteration of mechanics while leveraging latest animation technologies … Analyse relevant games for reference. Support mission teams with features and polish. Support and improve workflows, pipelines and tools; both in-engine tools as well as motion capture and animation workflows. Troubleshoot and debug issues together with the team. Iteratively polish features to the highest quality. Review code written by your peers. Requirements You have a degree in Computer Science … to not get in the way of tight collaboration. Its a Bonus if you Have Demonstrable knowledge around game design in addition to programming Experience working on AI and animation for NPCs or enemies Experience with camera design and feel More ❯
Hove, East Sussex, England, United Kingdom Hybrid/Remote Options
Act III
3Cs (Character, Control, Camera) and core gameplay mechanics. At ACT III, we solve interesting problems as a multi-disciplinary team, not as individuals. Your immediate surroundings include highly skilled animation and gameplay engineers, as well as excellent animation and design teams. Your role will be to strengthen that team with implementation and iteration of mechanics while leveraging latest animation technologies … Analyse relevant games for reference. Support mission teams with features and polish. Support and improve workflows, pipelines and tools; both in-engine tools as well as motion capture and animation workflows. Troubleshoot and debug issues together with the team. Iteratively polish features to the highest quality. Review code written by your peers. Requirements You have a degree in Computer Science … not get in the way of tight collaboration. It’s a Bonus if you Have Demonstrable knowledge around game design in addition to programming Experience working on AI and animation for NPCs or enemies Experience with camera design and “feel More ❯