Technical Artist - Unity
- Hiring Organisation
- 1956 Individuals
- Location
- Cambridgeshire, England, United Kingdom
visual fidelity from day one. What You’ll Be Doing Building shaders, VFX, and lighting setups using Shader Graph and Unity systems Supporting facial animation pipelines — visemes, blend shapes, lip-sync Creating tools and scripts to streamline workflows for artists and animators Integrating and optimising 3D assets, rigs, and animations … grasp of real-time asset workflows, lighting, VFX, and optimisation Hands-on experience with Shader Graph, post-processing, and Unity HDRP Solid understanding of animation pipelines — rigging, blend shapes, viseme integration ...