Edinburgh, Scotland, United Kingdom Hybrid / WFH Options
Malt Ai
stakeholders and team members. Must be eligible to work in the UK. Preferred Requirements Experience designing for AI, machine learning, or tech-related products. Familiarity with other prototyping and animation tools (e.g., Principle, After Effects). Basic knowledge of front-end development (HTML, CSS) to better collaborate with developers. Previous marketing agency experience Pension and stock options. Medical and life More ❯
This is a full-time, permanent and in-office position based in Rockstar’s unique game development studio in the heart of Leeds. WHAT WE DO Create and maintain Animation tools and pipelines. Continually innovate while solving technical problems. Work closely with fellow Technical Artists and related departments where tools and pipelines intersect. Provide support for an ever-growing Animation … team. RESPONSIBILITIES Design, develop, and support animation tools and pipelines in DCC and standalone contexts. Develop automated solutions to process data without user input. Provide thorough and thoughtful feedback (for example during code reviews and mentorship). Work with Runtime and Animation teams to push engine features forward. Write clear documentation for tools and workflows created. Help problem solve and … term projects or toolsets. SKILLS Experience mentoring more junior team members. A strong understanding of coding UI using PySide or PyQt. An understanding of the underlying math that 3D animation systems utilize. Foundational understanding in software engineering concepts and patterns. Strong problem-solving skills and ability to think outside the box. Experience driving new ideas forward from conception to final More ❯
visual storytelling, boundary-pushing aesthetics, and delightful user experiences. A critical eye and high standards for design quality and brand integrity. Bonus Points If You Bring Experience with interactive animation and motion design principles. Familiarity with low-code/no-code tools and interactive prototyping. Understanding of 3D elements in web environments. Prior exposure to Web3/crypto brands and More ❯
environment where you can learn and collaborate with some of the most talented people in the industry. Rockstar is on the lookout for a talented engineer to join our Animation R&D team, with a background in animation retargeting or related techniques. This position will help us develop advanced animation systems for our large open world character-based games. The … successful applicant will have strong C++ programming skills, good knowledge of and interest in character animation systems, and passion for realistic, high quality character motion. This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in Edinburgh, Scotland. WHAT WE DO We develop animation technology, from performance capture to … a sophisticated runtime engine, for massive open world games. We are a global team of programmers and researchers who collaborate on pushing the boundaries of character animation on next generation hardware. We support and work closely with animation, gameplay, physics, tools, graphics, performance capture, and technical art teams across multiple Rockstar studios. RESPONSIBILITIES Help invent, develop, expand, maintain, and support More ❯
This is a full-time, permanent and in-office position based in Rockstar’s unique game development studio in the heart of London. WHAT WE DO Create and maintain Animation tools and pipelines. Continually innovate while solving technical problems. Work closely with fellow Technical Artists and related departments where tools and pipelines intersect. Provide support for an ever-growing Animation … team. RESPONSIBILITIES Design, develop, and support animation tools and pipelines in DCC and standalone contexts. Develop automated solutions to process data without user input. Provide thorough and thoughtful feedback (for example during code reviews and mentorship). Work with Runtime and Animation teams to push engine features forward. Write clear documentation for tools and workflows created. Help problem solve and … mentoring more junior team members. A strong understanding of coding UI using PySide or PyQt including use of advanced features. A strong understanding of the underlying math that 3D animation systems utilize. A strong understanding of software engineering concepts and patterns. Strong problem-solving skills and ability to think outside the box. Experience driving new ideas forward from conception to More ❯
Glasgow, Scotland, United Kingdom Hybrid / WFH Options
Blazing Griffin
Join to apply for the 3D Artist Mid to Senior Level (Games) role at Blazing Griffin Join to apply for the 3D Artist Mid to Senior Level (Games) role at Blazing Griffin Get AI-powered advice on this job and More ❯
We are seeking a talented Senior Pipeline Engineer to join our dynamic pipeline team and contribute to the development, architecture, and implementation of cutting-edge production pipelines for VFX, animation, and virtual production. You will play a key role in creating innovative features for our existing tools and developing new ones as required. You will actively contribute to and uphold … Halon's established policies. Your expertise will be instrumental in ensuring smooth, scalable, and efficient workflows across all production disciplines, encompassing modelling, rigging, animation, and rendering, while seamlessly integrating render farm management systems such as Deadline. Requirements Must be legally authorized to work from Scotland. Minimum of 5-7 years of experience in pipeline development within the VFX, animation, or … a related industry. In-depth knowledge of animation, modelling, rigging, and rendering pipelines. Strong proficiency in Python programming. Familiarity in Unreal Engine systems: Blueprints, Animation Blueprints, the UE Python API. Proven expertise with DCC software such as Maya, Houdini, Blender, and Substance Painter. Experience with version control systems like Perforce or Git. A solid understanding of SOLID principles and software More ❯
game platform requirements. Proven ability to manage large cross-functional teams and lead multi-project initiatives. Preferred Experience with live-service or cross-platform titles. Background in motion design, animation systems, or HUD development. Familiarity with UI tools pipelines (e.g., Figma, Photoshop, After Effects, proprietary layout editors). Benefits Our Global Benefits & Perks Unlimited coaching & therapy - with Oliva, to support More ❯
Glasgow, Scotland, United Kingdom Hybrid / WFH Options
Impleo
Experienced 3D Artist Location : Glasgow Office Based/Hybrid Role Type : 1-year fixed term, Mid to Senior Level As a 3D Artist , you’ll play a key role in creating stunning environments and props that define the visual identity More ❯
and in-office position based in Rockstar’s state-of-the-art game development studio in Edinburgh, Scotland. WHAT WE DO Interact closely with our various stage, post, and animation teams, in addition to Tech Art and IT. Support performance capture pipelines and workflows. Collaborate closely with the animation pipeline team to ensure seamless back and forth between the performance … capture and animation departments and their processes. Continually innovate while solving technical problems throughout all phases of production. RESPONSIBILITIES Design, develop, and support Python tools and processes to enhance our stakeholders’ pipelines. Leverage automated solutions to efficiently process large amounts of data. Write various types of automated tests for new and existing code. Write clear documentation for tools and workflows … developers and stakeholders. Provide thorough, thoughtful, and useful feedback during code reviews. Engage in team-based problem solving to diagnose unexpected issues within the realms of virtual production and animation, including troubleshooting our systems in a live, stage environment. Embrace your role as a senior by working independently and forging connections in all teams. QUALIFICATIONS 5+ years of professional experience More ❯
to be able to use the physics systems in order to create novel new mission, AI and gameplay mechanics. RESPONSIBILITIES Support and collaborate with other departments such as design, animation & AI, to implement complex game features. Help maintain existing vehicle systems and expand them to support new features throughout the lifetime of our projects. Work with artists to create new More ❯
to be able to use the physics systems in order to create novel new mission, AI and gameplay mechanics. RESPONSIBILITIES Support and collaborate with other departments such as design, animation & AI, to implement complex game features. Help maintain existing vehicle systems and expand them to support new features throughout the lifetime of our projects. Work with artists to create new More ❯
team you will be developing script framework and coding gameplay systems. You will be required to engage with a range of classic game programming areas such as AI, physics, animation, UI, and data management among others. This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in the heart More ❯