Principal Rendering Engineer: MSquared
London, England, United Kingdom
Hybrid / WFH Options
Hybrid / WFH Options
Improbable Ltd
. Solid understanding of core real-time rendering algorithms (e.g., deferred rendering , shadow mapping ). Bonus points if you: Experience with commercial game engines , such as Unreal Engine or CryEngine . Deep familiarity with Unreal Engine’s rendering systems, such as: Render Dependency Graph (RDG) Shader compilation pipelines Indirect drawing Nanite Lumen Niagara Temporal Super Resolution Custom GPU and More ❯
Posted: