Lead Technical Artist
Slough, England, United Kingdom
Hybrid / WFH Options
Hybrid / WFH Options
JR United Kingdom
etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a More ❯
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