3 of 3 Game Development Jobs in the North of England

Unity Programmer (Mobile Games) - On site/Full time

Hiring Organisation
Silly Spider ltd
Location
Sunderland, England, United Kingdom
live titles on multiple mobile app stores. Minimum requirements: Minimum 2 years of Unity development experience Bachelor’s degree in Computer Science, Game Development, or a related discipline. Strong working knowledge of C# and the Unity engine. Solid problem-solving ability with a sharp … CRUNCH PERIODS. This is a strong opportunity to join a driven, fast-moving team building modern mobile games. If you’re serious about game development and able to work on-site in the North East of England, we want to hear from you. ...

Senior Network Engineer

Hiring Organisation
Couch Heroes
Location
Sheffield, UK
Employment Type
Full-time
closely with gameplay engineers, backend developers, and DevOps to design and implement the server architecture, replication systems, and online services that underpin the entire game experience. We are in early production. The studio has been running for three years, and server architecture, zone streaming, player session management, and replication … models are still being designed. You will be making foundational decisions about how the game handles player connections, distributes load, and maintains state across a persistent world. These decisions will define the game's technical ceiling for years to come. Your Role Server Architecture and Networking Design ...

Senior Network Engineer

Hiring Organisation
Couch Heroes
Location
Bolton, Greater Manchester, UK
Employment Type
Full-time
closely with gameplay engineers, backend developers, and DevOps to design and implement the server architecture, replication systems, and online services that underpin the entire game experience. We are in early production. The studio has been running for three years, and server architecture, zone streaming, player session management, and replication … models are still being designed. You will be making foundational decisions about how the game handles player connections, distributes load, and maintains state across a persistent world. These decisions will define the game's technical ceiling for years to come. Your Role Server Architecture and Networking Design ...