Staff SoftwareEngineer, Pixel Graphics, GPU Software Join to apply for the Staff SoftwareEngineer, Pixel Graphics, GPU Software role at Google Staff SoftwareEngineer, Pixel Graphics, GPU Software 5 days ago Be among the first 25 applicants … Join to apply for the Staff SoftwareEngineer, Pixel Graphics, GPU Software role at Google Bachelor's degree or equivalent practical experience. 8 years of experience in software development. 5 years of experience testing, and launching software products. 3 years of experience with software design and architecture. Minimum qualifications: Bachelor's degree or equivalent practical experience. 8 years of experience in software development. 5 years of experience testing, and launching software products. 3 years of experience with software design and architecture. Preferred qualifications: Master’s degree or PhD in Engineering More ❯
SoftwareEngineer III, Pixel Graphics, GPU Software Join to apply for the SoftwareEngineer III, Pixel Graphics, GPU Software role at Google SoftwareEngineer III, Pixel Graphics, GPU Software 5 days ago Be among the first 25 applicants … Join to apply for the SoftwareEngineer III, Pixel Graphics, GPU Software role at Google Get AI-powered advice on this job and more exclusive features. Bachelor’s degree or equivalent practical experience. 2 years of experience with software development in C or C++ programming … languages, and with data structures/algorithms. 2 years of experience testing, maintaining, or launching software products, and 1 year of experience with software design and architecture. 2 years of experience working with embedded operating systems. Minimum qualifications: Bachelor’s degree or equivalent practical experience. 2 years of More ❯
GraphicsSoftwareEngineer, Rendering - Reality Labs Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free AR, and push the future of computing platforms. We are a team of world-class … experts developing and shipping products at the intersection of hardware, software and content. As a GraphicsSoftwareEngineer on the Reality Labs team at Meta, you can help build new, innovative software that radically redefine the way people work, play and connect. What we build … the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. GraphicsSoftwareEngineer, Rendering - Reality Labs Responsibilities Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance Partner More ❯
GraphicsSoftwareEngineer - Metaverse Avatars Join us to apply for the GraphicsSoftwareEngineer - Metaverse Avatars role at Meta . Reality Labs at Meta is building products that make it easier for people to connect with loved ones, enjoy top-notch, wire-free VR … and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software, and content. As a GraphicsSoftwareEngineer on the Reality Labs (Avatars) team at Meta, you will help push the boundaries … and connect. Connecting with others is at the heart of the metaverse, and we're helping to define what that means. Responsibilities: Develop innovative graphics frameworks, algorithms, and tools to maximize avatar quality and performance. Partner with infrastructure and product teams across Meta on camera, graphics, hardware, media More ❯
GraphicsSoftwareEngineer, Rendering - Reality Labs Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class … experts developing and shipping products at the intersection of hardware, software and content. As a GraphicsSoftwareEngineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What … re the people helping to define the metaverse. We may not have all the answers. But together, we're getting closer. Responsibilities Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance Partner closely with various infra and product teams across Meta, on camera, graphicsMore ❯
GraphicsSoftwareEngineer - Pipeline/Tooling, Reality Labs (Avatars) Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team … of world-class experts developing and shipping products at the intersection of hardware, software and content. As a GraphicsSoftwareEngineer on the Reality Labs (Avatars) team at Meta, you can help push the boundaries of how people represent themselves and work, play and connect. Connecting … with others is at the heart of the metaverse, and we're the people helping to define what that means. Responsibilities Develop innovative graphics frameworks, algorithms, and tools to maximize avatar quality and performance. Partner closely with various infra, runtime, technical artist, and product teams across Meta to create More ❯
London, England, United Kingdom Hybrid / WFH Options
Sports Interactive Limited
Location: SI HQ, Here East, London/Remote Reporting to: Lead SoftwareEngineer (Graphics) The gaming studio behind: Football Manager. Founded in 1994, Sports Interactive (‘SI’) became a wholly owned subsidiary of SEGA Europe in 2006. Based at the Here East technology hub in Stratford, East London … Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphicssoftwareengineer to join our team. In this role you will collaborate with peers in the Graphics Team as well as … to create scalable, high-quality rendering solutions. Knowledge, Skills, and Experience Extensive professional experience using C# as the main language. Significant experience as a graphicssoftwareengineer, having shipped at least one game using Unity on multiple platforms. Strong knowledge of Unity URP, including customization via Render More ❯
GraphicsSoftwareEngineer- Pipeline/Tooling, Reality Labs (Avatars) Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team … of world-class experts developing and shipping products at the intersection of hardware, software and content. As a GraphicsSoftwareEngineer on the Reality Labs (Avatars) team at Meta, you can help push the boundaries of how people represent themselves and work, play and connect. Connecting … with others is at the heart of the metaverse, and we're the people helping to define what that means. Responsibilities Develop innovative graphics frameworks, algorithms, and tools to maximize avatar quality and performance Partner closely with various infrastructure and product teams across Meta, on camera, graphics, upcoming More ❯
Senior SoftwareEngineer, Pixel Graphics, GPU Software corporate_fare Google place London, UK Apply Bachelor's degree or equivalent practical experience. 5 years of experience with software development in C or C++ programming languages, and with data structures/algorithms. 3 years of experience testing … maintaining, or launching software products, and 1 year of experience with software design and architecture. 3 years of experience working with embedded operating systems. Preferred qualifications: Master's degree or PhD in Computer Science or related technical field. 1 year of experience in a technical leadership role. Experience … in the development or contribution to graphics drivers, demonstrating a strong understanding of shader compilation processes and low-level graphics API interactions. Familiarity with compiler technologies (particularly LLVM) and shader ecosystems, including high-level languages (e.g., HLSL, GLSL) and intermediate representations (e.g., SPIR-V), relevant to driver development More ❯
Social network you want to login/join with: GraphicsSoftwareEngineer, watford, hertfordshire col-narrow-left Client: microTECH Global LTD Location: watford, hertfordshire, United Kingdom Job Category: Other - EU work permit required: Yes col-narrow-right Job Views: 4 Posted: 31.05.2025 Expiry Date: 15.07.2025 col-wide … Job Description: Role Overview We are seeking a skilled and experienced softwareengineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. Key … architecture Ensure full conformance with the Vulkan API and optimise performance across varied use cases Develop shader compilers and runtime components within the Vulkan software stack Optimise both graphics and compute pipelines for a vector core-based architecture Work closely with hardware engineers to inform and influence architectural More ❯
Minimum qualifications: Bachelor’s degree or equivalent practical experience. 5 years of experience with software development in C or C++ programming languages, and with data structures/algorithms. 3 years of experience testing, maintaining, or launching software products, and 1 year of experience with software design and … a related technical field. 1 year of experience in a technical leadership role. Experience developing accessible technologies. Experience in the development or contribution to graphics drivers, demonstrating a strong understanding of shader compilation processes and low-level graphics API interactions. Familiarity with compiler technologies (particularly LLVM) and shader … languages (e.g., HLSL, GLSL) and intermediate representations (e.g., SPIR-V), relevant to driver development or low-level API programming. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need More ❯
London, England, United Kingdom Hybrid / WFH Options
PlayStation
we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage … under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Role Overview: We are looking for an independent, dedicated Senior or Staff SoftwareEngineer (Graphics) to join theVisual Computing Group (VCG) and contribute to redefining the world of game play and live streaming via advanced … engines or runtime tools for prototyping of R&D features within real-time gameplay environments Research, prototyping and implementation of new methods for fast graphics or post processing and enhancement Collaborate with team members on drafting publications and patent submissions Participate and assist the team in core R&D More ❯
the UK's leading over-50s age inclusive jobs board. Minimum qualifications: Bachelor's degree or equivalent practical experience. 5 years of experience with software development in one or more programming languages, and with data structures/algorithms. 3 years of experience testing, maintaining, or launching software products … and 1 year of experience with software design and architecture. 3 years of experience working with embedded operating systems. Experience developing software applications using the C programming language. Experience with object-oriented programming, templates, and the Standard Template Library (STL). Preferred qualifications: Experience writing low-level graphics API code. Experience in leading and coaching people. Experience developing graphics drivers with C. About the job Google's software engineers develop next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products handle information at massive scale More ❯
Minimum qualifications: Bachelor’s degree or equivalent practical experience. 2 years of experience with software development in C or C++ programming languages, and with data structures/algorithms. 2 years of experience testing, maintaining, or launching software products, and 1 year of experience with software design and … s degree or PhD in Computer Science or a related technical field. Experience developing and debugging native code on Android. Experience writing low-level graphics API code. Experience analyzing GPU-accelerated applications like games, image processing or GPGPU applications. Experience writing or contributing to graphics drivers. Knowledge of … the OpenGL ES, Vulkan, or OpenCL APIs. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. More ❯
Role Overview We are seeking a skilled and experienced softwareengineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. Key Responsibilities Design … architecture Ensure full conformance with the Vulkan API and optimise performance across varied use cases Develop shader compilers and runtime components within the Vulkan software stack Optimise both graphics and compute pipelines for a vector core-based architecture Work closely with hardware engineers to inform and influence architectural … driver-related issues across multiple applications and environments Contribute to internal documentation and developer-facing resources Requirements A minimum of 5 years’ experience in graphics driver development Strong understanding of the Vulkan API and modern graphics programming techniques Proven experience with GPU architectures and low-level driver implementation More ❯
Role Overview We are seeking a skilled and experienced softwareengineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. This position will … architecture Ensure full conformance with the Vulkan API and optimise performance across varied use cases Develop shader compilers and runtime components within the Vulkan software stack Optimise both graphics and compute pipelines for a vector core-based architecture Work closely with hardware engineers to inform and influence architectural … driver-related issues across multiple applications and environments Contribute to internal documentation and developer-facing resources Requirements A minimum of 5 years' experience in graphics driver development Strong understanding of the Vulkan API and modern graphics programming techniques Proven experience with GPU architectures and low-level driver implementation More ❯
Job Overview: We are looking for a skilled and motivated Senior SoftwareEngineer to expand the Compiler team supporting the Mali mobile IPs. We support Graphics and Compute APIs (OpenGL ES, OpenCL, Vulkan) in our LLVM-based compiler, and work on improving the GPU technologies that the … mobile and automotive markets will see in years to come. Responsibilities: Analysing Graphics and Compute content and workloads Implementing and testing new features Contribute to getting the best performance out of our Mali GPUs Required Skills and Experience: Experience with compiler development “Nice To Have” Skills and Experience: Knowledge … of the LLVM compiler framework Familiarity with one Graphics API (DirectX, OpenGL, Vulkan) In Return: You will have the chance to make a difference by influencing future Graphics APIs, GPU architectures and instruction sets! #J-18808-Ljbffr More ❯
will empower creators, marketers, and teams to produce professional-grade video content with unprecedented ease, speed, and intelligence. We’re looking for a Principal SoftwareEngineer to play a lead role in building the next-generation platform orchestrated through a DOM-like structure written in Rust. We’re … Smart editing suggestions Auto-generated captions, voiceovers, or transitions Dynamic scene assembly or auto-layout tools 💡 What You Bring ~ Technical Expertise 7+ years of software engineering experience, ideally across both frontend and backend Deep experience with React , TypeScript and custom rendering (Canvas/WebGL/WebGPU) Experience working with More ❯
in humanity's incredible untapped potential that technology, built on Arm, can realize. Our ambitious global team of over 6000 pioneers unites hardware engineers, software engineers, data analysts, and more - all driven by a once-in-a-generation desire to unleash creativity and change the world. Job Title Senior … Internal Application Engineer Location Cambridge, United Kingdom; Sophia Antipolis, France; Manchester, United Kingdom; Sheffield, United Kingdom; Bristol, United Kingdom Responsibilities Support ARM engineers for multiple hardware pre-silicon verification and performance workflows. Life at Arm Culture at Arm Make an Impact We, not I. This belief is at the More ❯