Creative Assembly is looking for a PowerBI and SQL ninja with deep knowledge of games and our products to come and support our Game Data Analytics & Insights. As part of the Analytics & Insights team, you'll report to the Analytics & Insights Manager and work across all our projects in the studio. It's a critical role that will help ensure … SEGA, Studio Leadership, Game Designers, Brand and Community/PX teams have the best tooling, analysis and insights possible to understand how people play, buy, and talk about our games. Come and help us build our upcoming titles! Key responsibilities On a day-to-day basis, you will: Build relationships with stakeholders across the studio and at SEGA Read game … design documentation to understand the core loops of our games Collect requirements for and plan new game, finance, and brand reporting, tooling and automation Build and maintain dashboards using PowerBI and Databricks SQL Produce analysis and insights for our Launch Report and Key Player Metrics processes Work with our data engineers to design, build and maintain reporting data pipelines Produce More ❯
Horsham, Sussex, United Kingdom Hybrid / WFH Options
Hardlight
AI Team based at our studio in Horsham, in the heart of West Sussex. This is an excellent opportunity to work collaboratively with a diverse group of programmers, designers, and QA technicians. You will create efficient and effective game AI solutions to tackle the complex strategic and tactical challenges presented by Total War's blend of real-time and turn … based gameplay, helping us to deliver a challenging, immersive, and fun experience for our players! This position will focus on AI development for the turn-based Total War Campaign. Please be aware that although the AI Team, and CA more widely, have a keen interest in machine learning and related techniques, this developer position is focused on more traditional search … and optimisation processes. Candidates with a primarily machine learning (or similar) background would need to be comfortable using or adapting to these approaches, and we would recommend the inclusion of a cover letter with your application to acknowledge this. This role is Hybrid and has an expectation of at least three days per week in-office in our Horsham studio More ❯
This is an excellent opportunity for an experienced Principal Level Designer to join an exciting new project and team, taking a guiding role in level design, world-building, and game structure on Unreal Engine 5 (UE5). The project is based at our studio in West Sussex. This can be discussed upon application. The successful candidate will drive strong, compelling … level design, that enhances in-game encounters and the overall experience. They will also be responsible for enabling the game's overarching structure and its world architecture to a high standard, working closely with the leads to come up with ideas and processes to help the team to deliver on this. Key Responsibilities On a day-to-day basis you … will: Own and help to define the world design rules, so that the LD's have the best practices and building blocks from which to create the world Build and own large features and map areas. Helping to lead and drive direction within the map team Assist the leads on helping to establish the world's lore, coordinating with Narrative More ❯
Development Manager to join our talented team to work on our new project, a sequel to Alien: Isolation. This role will be based at our studio in Horsham, UK and can be offered as hybrid role within country of employment. Further details can be discussed during the recruitment process. The Role You will work with cross-discipline leads and other … Development Managers to balance scope with capacity, track progress, implement and improve processes, people management, and mitigate risks while upholding and maintaining a quality bar. What you'll be doing On a day-to-day basis, you will: Facilitate teams of developers running them through their project life cycle stages Be accountable and drive the delivery of your strike teams … and assigned key processes Oversee planning, execution and delivery of work assigned to the teams you are responsible for against project schedules, identify production risks or constraints, and troubleshoot dependency problems Facilitate communication between the project teams, leads and other producers Actively optimize and improve work methods and tracking and database management to drive team efficiency Stay aware of industry More ❯
code team on our next unannounced Total War title. In this role, you will be able to make a real impact on our games. You will bring your knowledge and experience to help push the boundaries of the strategy genre by collaborating with the wider development team - striving to make our titles better than ever before. Key Responsibilities Working in … a varied and challenging development environment, you will be researching and implementing new graphics related technologies. You will work on GPU/CPU optimisations and program modules of the game including; design, implementation, debugging and documentation. As a key member of the team, you will collaborate with the Art and Design teams in solving problems and implementing new features. Working … with the Lead Programmer and Development Managers you will be helping to define targets and deliverables, and ensure they are achieved. All of this is achieved by keeping to the studios high-quality programming standards and development processes. Communication is key to the success of this role and you will be expected to clearly and confidently communicate issues that may More ❯
Horsham, Sussex, United Kingdom Hybrid / WFH Options
Hardlight
heart of West Sussex. You will be working as part of the Total War Audio Programming team which provides support across all our franchise projects. You will also collaborate and work alongside our dedicated team of sound designers and dialogue engineers. Supporting a varied number of games, tools and technologies, you will be an integral part of delivering the immersive … audio experience our fans have come to expect from our games. This role is Hybrid and has an expectation of a minimum of 2 days per week in our Horsham studio. Key Responsibilities In the role of Audio Programmer, you will be working with the current Total War team. Using your excellent coding skills and expertise, you will be working … and collaborating to improve our existing audio gameplay and craft new and compelling features for future Total War titles. On a day to day basis you will help out our audio team by Implementing new audio gameplay features using Audiokinetic Wwise; Extending our in-house toolset and troubleshooting issues as they arise; Creating and maintaining tools for the sound team More ❯
Lighting Artist to join our talented team to work on our new project, a sequel to Alien: Isolation. This role will be based at our studio in Horsham, UK and can be offered as hybrid within country of employment. Further details can be discussed during the recruitment process. As a Lead Lighting Artist on the team, you will be responsible … for creating balanced and atmospheric lighting for in-game environments that enhances atmosphere, visual storytelling and gameplay experience. Note: Applications for this role must include a portfolio/showreel (or link to a portfolio/showreel). Applications that do not have this information will not be considered. On a day-to-day basis, you will: Work closely with Art … Director to define and execute lighting direction for the project. Maintain lighting and post-process pipeline, balancing artistic vision with technical constrains. Manage lighting team providing mentorship, feedback and support Collaborate with rendering engineers identifying lighting requirements and overseeing their implementation. Work with design and environment teams to ensure lighting delivers the best player experience Optimise lighting and ensure it More ❯
Horsham, Sussex, United Kingdom Hybrid / WFH Options
Hardlight
on our upcoming Survival title, the sequel to Alien: Isolation. In this role, you will be able to make a real impact on our games, while bringing your knowledge and experience to help push the boundaries of the genre by collaborating with the wider development team striving to make our titles better than ever before. This role is Hybrid and … a small team of animation engineers in the development of top-quality animation capabilities for our project. On a day-to-day basis, you will: Act as technical owner and primary point of contact for the project's animation engineering needs Work closely with animators, production team and technical directors to ensure all project animation engineering work is identified, well … defined, planned and scoped. Collaborate with your team to plan, estimate and author high-quality performant animation code Ensure animation features are delivered on time and meet quality expectations Ensure animation systems are documented and have appropriate auto-testing Debug, diagnose and resolve any animation problems as they arise Mentor members of your team in their technical and professional development. More ❯