Cambridge, Cambridgeshire, East Anglia, United Kingdom
Microtech Global Ltd
ray tracing or global illumination algorithms. Excellent GPU shader programming skills using GLSL or HLSL, etc. Hands-on experience with one or more of the following graphics API: Vulkan, OpenGL, Metal, DirectX11 or 12 and/or OpenCL. Excellent programming skills using C or C++ Desired: PhD in relevant field Experience in rendering algorithms used in game engines (Unreal, Unity More ❯
of 3D rendering tools (Three.js) and familiarity with Azure for scalable application development. • A solid understanding of system architecture, data schemas, and API design. • Bonus: Experience with C++ or OpenGL for advanced point cloud 3D rendering. Mindset & Motivation: • Passion for deep-tech innovation and excitement to tackle big, meaningful problems. • A desire to work on mission-driven technology with real More ❯
of 3D rendering tools (Three.js) and familiarity with Azure for scalable application development. • A solid understanding of system architecture, data schemas, and API design. • Bonus: Experience with C++ or OpenGL for advanced point cloud 3D rendering. Mindset & Motivation: • Passion for deep-tech innovation and excitement to tackle big, meaningful problems. • A desire to work on mission-driven technology with real More ❯
at the forefront of mobile GPU Software Architecture design. You should have a strong understanding of rendering technologies, graphics pipelines and hands-on experience using one more of the OpenGL ES, Vulkan, DirectX, or Metal APIs click apply for full job details More ❯
Cambridge, Cambridgeshire, England, United Kingdom
MicroTECH Global Ltd
SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an assigned … for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong OS fundamentals More ❯
to ensure optimal efficiency. What You'll Bring: A strong understanding of rendering technologies and graphics pipelines (rasterization & ray-tracing). Hands-on experience with one or more of OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and workloads, including gaming, XR, and machine learning. Excellent C++ development skills and familiarity with version control systems. More ❯
to ensure optimal efficiency. What You'll Bring: A strong understanding of rendering technologies and graphics pipelines (rasterization & ray-tracing). Hands-on experience with one or more of OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and workloads, including gaming, XR, and machine learning. Excellent C++ development skills and familiarity with version control systems. More ❯
Cambridge, Cambridgeshire, England, United Kingdom
MicroTECH Global Ltd
at the forefront of mobile GPU Software Architecture design. You should have a strong understanding of rendering technologies, graphics pipelines and hands-on experience using one more of the OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and the workloads GPUs are likely to see, and thus what characteristics are important, in different scenarios such … PhD in relevant discipline 5 or more years of experience in GPU software architecture or driver development Hands-on experience with one or more of the following technologies: Vulkan, OpenGL ES, Metal, or DirectX11 or 12. Desired: Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing) Knowledge of neural rendering, raytracing and mesh shading pipeline is plus. Creativity and More ❯
Cambridge, Cambridgeshire, East Anglia, United Kingdom
Microtech Global Ltd
at the forefront of mobile GPU Software Architecture design. You should have a strong understanding of rendering technologies, graphics pipelines and hands-on experience using one more of the OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and the workloads GPUs are likely to see, and thus what characteristics are important, in different scenarios such … PhD in relevant discipline 5 or more years of experience in GPU software architecture or driver development Hands-on experience with one or more of the following technologies: Vulkan, OpenGL ES, Metal, or DirectX11 or 12. Desired: Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing) Knowledge of neural rendering, raytracing and mesh shading pipeline is plus. Creativity and More ❯
Stevenage, Hertfordshire, South East, United Kingdom Hybrid / WFH Options
MBDA
We have a fantastic opportunity for you to join our Electro-Optical (EO) Seekers & Sensors Department within our Scene Generation Team, working as a Scene Generation Modelling Engineer. Salary : £35,000 - £45,000 depending on experience Dynamic (hybrid) working : 3 More ❯
Stevenage, Hertfordshire, England, United Kingdom Hybrid / WFH Options
MBDA
Stevenage We have a fantastic opportunity for you to join our Electro-Optical (EO) Seekers & Sensors Department within our Scene Generation Team, working as a Scene Generation Modelling Engineer. Salary : £35,000 - £45,000 depending on experience Dynamic (hybrid) working More ❯
stevenage, east anglia, united kingdom Hybrid / WFH Options
MBDA
We have a fantastic opportunity for you to join our Electro-Optical (EO) Seekers & Sensors Department within our Scene Generation Team, working as a Scene Generation Modelling Engineer. Salary : £35,000 - £45,000 depending on experience Dynamic (hybrid) working : 3 More ❯
watford, hertfordshire, east anglia, united kingdom Hybrid / WFH Options
MBDA
We have a fantastic opportunity for you to join our Electro-Optical (EO) Seekers & Sensors Department within our Scene Generation Team, working as a Scene Generation Modelling Engineer. Salary : £35,000 - £45,000 depending on experience Dynamic (hybrid) working : 3 More ❯
API skill and good to know how to do ray tracing with Vulkan API Hands-on experience with one or more of the following graphics APIs such as Vulkan, OpenGL, Metal, DirectX11 or 12 and/or OpenCL. Excellent programming skills using C or C++ Motivations to work with Ray Tracing, Game Engine Development, or had prior knowledge of Device …/Driver Development/C/C++/Firmware/Embedded Systems/CPU/Driver internals/Software Architecture/GBuffer/Global Illumination/Direct X/OpenGL/Vulkan/GL ES/Game Engine/Ray Tracing/Arm Architecture By applying to this role you understand that we may collect your personal data and store More ❯
API skill and good to know how to do ray tracing with Vulkan API Hands-on experience with one or more of the following graphics APIs such as Vulkan, OpenGL, Metal, DirectX11 or 12 and/or OpenCL. Excellent programming skills using C or C++ Motivations to work with Ray Tracing, Game Engine Development, or had prior knowledge of Device …/Driver Development/C/C++/Firmware/Embedded Systems/CPU/Driver internals/Software Architecture/GBuffer/Global Illumination/Direct X/OpenGL/Vulkan/GL ES/Game Engine/Ray Tracing/Arm Architecture By applying to this role you understand that we may collect your personal data and store More ❯