3 of 3 State Machine Jobs in the North West

Principal Technical Animator | Minecraft Blast, New games

Hiring Organisation
King
Location
Chester, Cheshire, UK
Employment Type
Full-time
full rigging & animation asset pipeline. Creation of high quality rigs suiting the stylistic needs of the project's animators. Configuration of Unity animator state machines for procedural animation and dynamics. Support the use of timelines for keyframe animated narrative moments and cutscenes. Collaboration with the studio's technical artists … animators and artists on rigging standards and animation workflows. Any experience developing key animation & control systems such as: Auto-riggers, SFX/VFX triggers, State machine logic, 2D Animation blend fields, Squash and stretch setups, IK/FK switches, Root motion, Navmesh and NPC behaviors. What We Offer ...

Principal Technical Animator | Minecraft Blast, New games

Hiring Organisation
King
Location
Warrington, Cheshire, UK
Employment Type
Full-time
full rigging & animation asset pipeline. Creation of high quality rigs suiting the stylistic needs of the project's animators. Configuration of Unity animator state machines for procedural animation and dynamics. Support the use of timelines for keyframe animated narrative moments and cutscenes. Collaboration with the studio's technical artists … animators and artists on rigging standards and animation workflows. Any experience developing key animation & control systems such as: Auto-riggers, SFX/VFX triggers, State machine logic, 2D Animation blend fields, Squash and stretch setups, IK/FK switches, Root motion, Navmesh and NPC behaviors. What We Offer ...

Principal Technical Animator | Minecraft Blast, New games

Hiring Organisation
King
Location
Stockport, Greater Manchester, UK
Employment Type
Full-time
full rigging & animation asset pipeline. Creation of high quality rigs suiting the stylistic needs of the project's animators. Configuration of Unity animator state machines for procedural animation and dynamics. Support the use of timelines for keyframe animated narrative moments and cutscenes. Collaboration with the studio's technical artists … animators and artists on rigging standards and animation workflows. Any experience developing key animation & control systems such as: Auto-riggers, SFX/VFX triggers, State machine logic, 2D Animation blend fields, Squash and stretch setups, IK/FK switches, Root motion, Navmesh and NPC behaviors. What We Offer ...